RimWorld

RimWorld

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Combat Speed Patches
   
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Mod, 1.4, 1.5
File Size
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202.919 KB
Feb 23 @ 7:49pm
May 29 @ 10:54pm
6 Change Notes ( view )

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Combat Speed Patches

Description
This is a repost because I posted it with a ridiculous ID from the development stage.

This patch makes changes to various parts, expands various key areas, and speeds up combat.

Specifically, the cooldown and aiming time of shooting weapons will be reduced to about 0.2, and the number of bursts will be nearly doubled.

Melee attacks will also be much faster. The movement speed of cougars will be about 1.5 times faster.

Currently, I'm only changing things added in vanilla, but I'm making animals and weapons based on this patch.

I may adapt it to other DLC and mods if there is something.

Current changes.

>The cooldown, accuracy, and range of long-range weapons, melee weapons, and melee attacks will be amazing. It's faster combat.

>Similar changes have been made to sentry turrets. They are given a role.

>The movement speed of humans and animals will increase. I don't know how to do it with mechanoids, so I'm leaving it as it is.

>Iron, silver, etc. will be more powerful. You want this much as a general-purpose resource.

>The cost required for traps and assembly costs will drop dramatically. You will be able to create minefields much easier.

>The manufacturing cost of shells will decrease, although one of them is slightly weaker.

>Utility equipment will become more powerful.

>The bulletproof rate and health of buildings used as cover, such as sandbags, will increase.



Of course, if you have any ideas or suggestions for this mod, feel free to write them in.

Supported DLC
Royalty
Biotech

Supported Mod

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