Project Zomboid

Project Zomboid

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Legend Craft Evolved
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2.776 MB
Feb 22 @ 2:09pm
Mar 31 @ 1:33pm
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Legend Craft Evolved

Description
The new and much improved version of Legend Craft - Melee Weapons and Guns & Grenades

Available for B41 and B42, Legend Craft Evolved lets you take duplicates of the weapons you find and, with tools, materials, and skill levels, combine them into ever more powerful variants. Works with vanilla and many major weapon mods including Brita's, VFE, Scrap Guns, and more. The mod defaults to requiring a hammer and 5 nails for every upgrade, allows the first upgrade on level 1 of that weapon's combat skill, and an additional upgrade per level until the weapon has reached Mark 10.

For those who are familiar with the original's shortcomings, Legend Craft Evolved now also retains all tool functionalities as well. This is achieved through the use of a script-less and recipe-less craftlike system that checks your inventory and prompts you with the option to upgrade in your right-click inventory menu. There is also a feedback system through character speech to inform you what is missing to proceed with an upgrade.

The mod also has a ton of sandbox choices split between two menus - Options & Values. There, you can decide
  • Which weapon attributes to allow for upgrade (damage is the only non-optional value)
  • How much each upgrade increases those attributes
  • What tool or tool type to use (B42 has up to three choices from 29 types to consider)
  • What materials to use, with 5 different choices in B41 and 7 choices in B42 (to be expanded in updates)
  • What skill level to check for progress - Combat, Maintenance, Carpentry, Electrical, or Metalworking
  • The option to prevent upgraded weapons from breaking or from taking any condition loss at all
  • And more!

There is also a token system to preserve upgrades should a weapon fall to pieces in B42 or be accidentally consumed as a craft ingredient. Everything is explained in detail in a HOW-TO.txt file included in the mod folder. So upgrade the things! Get too overconfident! Die terribly! That's how I use it anyway.

NOTE: When uninstaling the mod, upgrades are left as artifacts. So the mod includes a 'Reclaim Mode' which gives item refunds for all upgrades to be used before a mid-save uninstall.

SPECIAL THANKS
  • Taylor MH for the Spanish translation
  • Hx for the Korean translation and info about correct encoding for it
  • Vilespring - co-developer of Vanilla Firearms Expansion - for pointing out that VFE's folded stocks likely needed special attention
  • kin1555 for identifying a critical bug where upgrades were losing some values on exiting and reloading the game
  • CdrCantees for identifying a critical bug involving upgrade function not functioning properly when level and skill check requirements were removed
  • NuEvE for finding a major bug where artifacts would remain in the player's hands if a secondary equipped weapon was used to upgrade a primary or unequipped weapon or a primary was used to upgrade a secondary
  • Vasher for reporting a pair of bugs that could cause crashes under certain circumstances

MUSIC
Upgrade Jingle: Excerpt of Banjo opener by Simonays

Workshop ID: 3432470769
Mod ID: LegendCraftEvolvedB41
Mod ID: LegendCraftEvolvedB42
Popular Discussions View All (3)
30
Mar 30 @ 1:58pm
PINNED: Bug Reports
Marbo Dreadnought
4
Feb 23 @ 1:43am
Translation ES
Taylor MH bandit.gg
2
Feb 25 @ 9:22am
Translation KO
Hx
67 Comments
Screwdriver Mk 7
Okay buddy...
Zenbobwe May 5 @ 7:29pm 
There seems to be an issue where upgrade a gun will increase the stats but when you equip most the stats revert back to base seems like crit rate and damage are the only things that stay. First i though it was weapon perks so took them off but still happening. Using fallout gunslinger. Any ideas?
V1shenka May 5 @ 12:05pm 
Great mod. Can you add MaxHitCount for Melee. If weapon have Melee MaxHitCount=1, then on level 1 it be MaxHitCount=1, on lvl 2 MaxHitCount=2. etc. If Melee Weapon MaxHitCount=3, on level 1 it will be 3, on lvl2 3, on lvl3 3, but lvl 4 MaxHitCount=4. etc. Thx 4 this mod.
Quilava May 2 @ 9:15am 
How the hell i miss this mod when it release? My inner loot goblin finally have more reason to pick up the same weapon again. And it upgraded item still work in crafting menu is a perfect touch, loving it :love_seagull:
Zenbobwe May 1 @ 10:20am 
Add an option to increase max hit every x level like there is for firearms please!
Gorkun Apr 24 @ 6:18am 
Is the max level weapon breakable?
66Cannibal Apr 18 @ 12:21am 
Hello. is this compatible with the mod "firearms"?
UnDeadPuff Apr 17 @ 7:58am 
Hello. Can you add an option for tweaking BaseSpeed ?
Hotti Apr 14 @ 10:10am 
Would you consider adding an option in which only the legend crafted weapon wouldn't take any condition loss?
Антон789 Apr 12 @ 5:01am 
I love your mod, with it I can turn a useless club made from a log into a weapon that kills 100 zombies and more