Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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HV switch Full capacity
   
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Building
Buildings (by category): Construction
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18.882 MB
Feb 21 @ 11:50pm
Mar 5 @ 11:09pm
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HV switch Full capacity

Description
Switches capable of using their full* power transfer capacity.
Now you may connect as many lines as there's connections and still run them at full capacity.

*Just like with the vanilla switches, the connections are quite closely spaced. It looks bad when all connections are used for surface cables. The highest capacity with a single type of surface cable you can connect without the cables overlapping is the 14 MW surface cables every second connection and the 12 MW underground cables in between. I've set the maximum capacity according to that.

The 7x switch (3 on each side and one on the short side) is almost the same as the vanilla switch (one extra connection on the short side), but with full* power transfer capacity.
The sizes are 5x, 7x, 9x, 13x and 19x. Costs are sized accordingly.
Their maximum power transfer capacity is 27, 42, 54, 81 and 123 MW.

The maximum power shown when planning these are ~19 MW less than what they really can handle. The power meter in the building shows the right maximum though.

I've also added priority switches 4x, 8x and 12x (max 27, 54 and 81 MW).
Actually the current maximum is 35 MW for the first, and 55 MW for the other priority swithches rigth now. I'll look into it later when I've the time.




I've discovered the added cappacity of these are added to the estimated power consumtions in the power substations.
This problem I can't solve, since that is likely hardcoded.
But since these don't consume any power on their own, that shouldn't matter. If you want a real estimation of the the power consumtion in an area you'll have to demolish these first.


These are sometimes affected by the ghost power bug. Use them with caution. Some users have reported that can be avoided by placing them out of reach of power substations.




Keep in mind that bigger isn't always better, so use these carefully. If all your electricity goes through one single switch, you'll be crippled if something happens to it. Better to spread out your infrastructure a bit. But with these it is now possible to limit to two switches for a single large powerplant instead of 9 with vanilla switches.



This mod is based on the vanilla switches and

proof of concept High Power 10MW substation

Thanks cola98765 for finding this solution.
6 Comments
Illy Mar 21 @ 12:24pm 
Yeah that seems to be the issue. Looks like you have to make sure these switches are placed out of range of any substation. Nice switches if you work around that :)
Lazy Invincible General Mar 20 @ 2:05pm 
quite literally, easiest way to avoid the ghost power from these is to just keep this far enough away from any substation so the substations are not connected to them (in the form of them trying to give them power like a building)
BareJag  [author] Mar 20 @ 10:36am 
It could be ghost power. Check it in this guide. https://steamcommunity.com/sharedfiles/filedetails/?id=2827443475
Check it out and write again.
Illy Mar 20 @ 6:46am 
This mod did something weird to my power grid. I was using several of them in my grid, combined with the large 10MW substations. These switches would cause the substations to consume their maximum power and flicker on and off, as if they were over-capacity, but the power was free (the power station had barely any demand). When I swapped for normal switches the problem went away, and the power usage by the substations went down to the proper value.
BareJag  [author] Mar 3 @ 8:29am 
It seems this solution doesn't work on priority swithches, or maybe I made some mistake when creating them. I just found out their maximum cappacity is 55 MW. I haven't the time to look closer on the matter right now though. Maybe later this week.
Lazy Invincible General Mar 2 @ 7:51pm 
thanks for making these