Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Yamato-class Battleship - Yamato
   
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9.953 MB
Feb 21 @ 10:39am
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Yamato-class Battleship - Yamato

Description
Attention:
You may need a custom workbench to spawn this vehicle because it is bigger than the 55 meter standard sized workbench.

Lore
Back in the old days, I built a very horrid Yamato that had a very long hull and was generaly a very bad knockoff. So I decided to COMPLETELY overhaul the ship from the ground up. I asked Aegius to send me the Yamato model from WoWS for me to base off of instead of just using my eye like with the old version. This new ship still has a lot of parts from the old one but they're the ones that actually looked spot on to the real one.

About the real ship? Well, she is the Yamato! How can you not know about her? She is basically the child of Heeroyeeto's dreams about having a very powerful navy without breaking the bank.... which ultimately broke the bank from the sheer size of these thing. This ship was designed to be the peak of Imperial Japanese ship design, which it was but was crippled by the defects that it had because of how complicated the ship was.

I will never get back the two years I spent on this project but maybe it can give you some fun while you sink her or use her to sink something.

Design
This ship is built to look like the launch version of Yamato, meaning, the original configuration. Yes, it existed and no, it's not Musashi, WoWS version of Yamato is from 1945, meaning, she has upgrades to her unlike the version that I made. Why did I chose this version? Well, not only is it easier to make, and makes a lot less lag (since I don't have a mountain of pivots for the AA guns, it fits the event she participates, which is late 1941 oriented.

This ship is not a brawling BB, like the original: It is made to be precise and tank some hits, but she completely despises planes, so keep those birds far away from her. She is extremely well optimized and can run on most computers out there, since I compromised in details in favor of multiplayer performance (which is a requirement per SMH Warship Rules) which makes her pretty squishy compared to other BBs. She definitely pays that off by offering a very potent and accurate (even at long range) main guns.

Armament
She comes equipped with 9 artillery cannons on triple Type 94-ish turrets. Those guns are crazy accurate at range, which makes this a sniper's sweet dream incarnated. Her FCS is easy to control and can also control the secondary battery, which is comprised of 12 battle cannons on triple Type 3 turrets, which you can bring 9 per broadside. This is basically a full CL (on SMH Rules) and a BB per broadside, which makes this ship extremely lethal to anything that moves.

Stormworks Specs
Dimensions
Lenght: 96.25 meters (385 blocks)
Beam: 14.25 meters (57 blocks)
Draft: 3.75 meters (15 blocks)
Gross Weight
156.457 mass (15645 tons)
Displacement
73455 mass (7345 tons)
Max Speed
30 Knots
Fuel Capacity
230.000 liters of diesel
Max Range
8000 nautical miles
Max Gun Ranges
6 KM for primaries
3 KM for secondaries

Special Thanks to
Halmosi1: For making the original turrets that turned into the turrets we have now and supporting me on this project.
Aegius_X3: For giving me a lot of extra gizmos to put on the ship and the 3D Model of the hull.
Rowan: For helping me on the FCS and providing the base of the micro-controller.
Redadon: For helping me with testing and overall bug fixing of the ship.

Disclaimer
DO NOT REPOST (Obviously). You are not entitled to ANY part of this ship other than the community made MCs. If you need help with shaping and making your own stuff I can help you to a degree but please do not steal my hard work.
10 Comments
Wivi2013  [author] Mar 21 @ 4:14pm 
On the citadel close to the helm and in front of the engine, I reckon.
monmat04 Mar 21 @ 2:43pm 
WHERES THE GUNNERY TURNING THING
RNTZH690 Mar 12 @ 6:08pm 
_foaming at the mouth and slightly jizzed- BANZAI!!!
Wivi2013  [author] Feb 28 @ 1:01pm 
No, it is 1:3~ish. A comfortable size to work with and use without the game exploding.
Lancaster Feb 28 @ 11:21am 
is it... 1:1...?
Wivi2013  [author] Feb 24 @ 7:19am 
You gotta switch the "General" breaker on the citadel helm. If it is not switched, the ship runs purely on the locking hardpoints of the turrets.
warpig645 Feb 24 @ 2:33am 
good ship, but i highly suggest putting a little bit more power for the electrics since the screens seem to dim and static
TURTEL_OF_THE_LAKE Feb 23 @ 9:43am 
Underrated ship
:thumbalift:
2011x Feb 22 @ 2:45pm 
peak
Redadon Feb 21 @ 11:24am 
Peak as always my good sir, now onto the true flagship of the imperial fleet