Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Azur Lane-Sakura Empire
   
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Type: Mod
Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
214.142 MB
Feb 19 @ 1:19am
Feb 23 @ 5:56pm
3 Change Notes ( view )

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Azur Lane-Sakura Empire

In 1 collection by HSbF6HSO3F
HSbF6HSO3F's AzurLane Mod
13 items
Description
Most of the English text of this mod is machine translation, and errors cannot be avoided. If there is any error, please correct it.
Added a civilization based on the Sakura Empire in the game work "Azur Lane" - the Sakura Empire civilization. This mod has added 1 leader: Shinano.
Unique Ability
Sunrise Islands
+1 Production and Faith for every Coast and Lake tiles in this city. Cities adjacent to Coast and Lake tiles +3 Housing and can build 2 additional districts, and all districts +1 Faith for each adjacent Coast and Lake tiles. Cities can use the Faith to provide Production, with each adjacent water tiles providing -5% of the city's cost of Production using the Faith.
Unique District
Sakura Shrine
Sakura Empery unique district, replacing the Holy Site district and cheaper to build. Can be built on Woods. +2 Amenities, Gain standard adjacency bonus from adjacent districts and Woods tiles. Faith Adjacent Bonus also provides Culture. Unleash Culture Bomb on surrounding territory when built. +2 Faith per turn for each Citizen in the city and can do "Kami Worship". Using Faith to provide Production cost is reduced by 5%. Gain +4 Faith from adjacent Volcano and Volcanic Soil tiles. Provides +2 Culture for adjacent districts.
Unique Building
Yokosuka Naval Arsenal
A building unique to Sakura Empire, replacing the Shipyard. +2 Amenities. All naval units trained in this city +100% combat experience, +7 combat strength when attacking and can heal outside of friendly territory. +1 Science and Culture on all Coast and Lake tiles for this city. Allows Fleets and Armadas to be trained directly and Fleet and Armada training costs reduced 25%.
Unique Unit
Yamato-class Battleship
Sakura Empire's unique Atomic era naval unit that replaces the Missile Cruiser, unlocked earlier. Expensive to build and maintain, but more powerful than other naval units.
Leaders
Shinano
Leader's Ability: Dreamwaker's Bow
Has 1 level of Diplomatic Visibility greater than normal with every civilization that she's met. Cities can be "In Dream" and "Wake up", with each city in Dream providing an additional 2% of Eureka and Inspiration for Science and Culture. The city that in Dream cannot be put under siege. For each city in Dream, +3 Combat Strength for units fighting in or adjacent your territory.
Agendas: Protector of Sakura
Love civilizations that are far away, hate civilizations that are too close.



This mod recommends subscribing to Azur Lane-Dll Core for a better experience!
22 Comments
肥仔 Mar 19 @ 5:36am 
能代球球了:steamsad:
圣月樱泪 Mar 8 @ 8:40pm 
期待能代,武藏啥的
star song Feb 27 @ 11:07am 
期待时雨
Yuki的游戏 Feb 26 @ 5:42am 
我去,看了评论区困扰我的问题找到了,我用隔壁的碧蓝档案的mod也是军营血量哪里显示icon那些,排查了半天没找到原因
岸波白野 Feb 26 @ 2:13am 
期待能代
Moonarian Feb 25 @ 1:02am 
@HSbF6HSO3F 其实有血量的区域不一定只显示军营图标,有两个mod我搭配使用过,一个叫“黑光的区域防御”,作用是把所有区域(包括奇观)都加上血量;第二个mod是“区域防御图标修复
”,作用是把没有图标的区域按照一定逻辑显示图标(工业区显示工业图标、文化区显示文化图标,其他像奇观啥的显示标准图标)。
HSbF6HSO3F  [author] Feb 25 @ 12:55am 
@Moonarian 确实很奇怪。只要按照官方定义区域图标的方式,这个banner是不会出现问题的
主要是官方的citybanner写的有问题,除了奥皮杜姆以外的任何有血量的区域,都只会显示军营的图标
北方联合工业区有血量,所以为了正确显示图标,我一劳永逸的修复了这个问题
但是我是真不知道工坊mod在图标上面还会出现问题
Moonarian Feb 25 @ 12:35am 
@HSbF6HSO3F 我也觉得奇怪,但不止一个作者的mod出现这个问题,Tactical Scina的少女前线系列所有添加了生命值的区域,玉玉和狐狸教会里的炮台(用区域实现),还有个我忘了名字添加工业区有生命值的mod,只要是涉及到这个军营图标的都出问题了。有一个列外,黄金时代mod里的国家军营涉及到这个图标但没出问题。
HSbF6HSO3F  [author] Feb 25 @ 12:25am 
@Moonarian 北方联合会修改军营的ctiybanner,让其正确显示拥有生命值的区域本身的图标
不过说回来的是,如果因北方联合而只显示ICON开头的话,那么这个mod的区域图标应该是有问题的
很好奇那些作者怎么定义那些区域的图标
Moonarian Feb 24 @ 9:20pm 
大佬,请问这系列mod有没有修改原版军营盾牌那个图标?
一些使用原版军营图标作为有区域标志的mod会出问题,应该显示盾牌图标的地方显示ICON_开头的代码名字,经过排查确实是碧蓝系列会导致这个情况发生。