XCOM 2
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[WotC] Complex Soldier Bonds Add-On
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Feb 16 @ 10:56am
May 20 @ 4:33pm
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[WotC] Complex Soldier Bonds Add-On

Description
This is purely a utility mod designed as a foundation for future mods that expand soldier relationships. This is where I'll be keeping all the more fragile and experimental concepts I code, so they are always optional and don't break other mods.

It doesn’t introduce new gameplay mechanics on its own, it enables future mods to track and manage soldier pairs by properly categorizing them in relationship arrays.
For now all you can do is open the Soldier Bonds screen in the Armory, set up the bonds and wait for a future mod to make use of them (ex. With this I'll be able to do more fancy stuff in my Soldier Events mod, like having one member of a family teach one of their perks to another).

!!! MOCs (ModClassOverrides) UISoldierBondListItem !!!

UPDATE: Added a Console Command, can be used to pair already bonded soldiers where the UI is unavailable. ex. (0 Romance, 1 Family, 2 Friends, 3 Rivals)

AddRelationshipPair "Jane Kelly" "John Doe" 0 TRUE
(Marks the 2 soldiers as being lovers)

AddRelationshipPair "Jane Kelly" "John Doe" 1 FALSE
(Unmarks the 2 soldiers from being family)

People have been saying I'm making XCOM 2 into a dating sim, but that's the natural progression of the mods I'm making it's not my fault.

Check out my Soldier Events mod if you haven't and you'll get where I'm going with this.
https://steamcommunity.com/sharedfiles/filedetails/?id=3422452897
93 Comments
NotMyRealAlias Nov 21 @ 1:34am 
Would a randomization option be possible? Instead of making individual selections for relationships having a single toggle to fill them all in would eliminate the backbreaking work of choosing (yes, much sarcasm added there). Plus it could create RP possibilities that might not have been considered otherwise. Fixing problem relationships would still be possible manually, to avoid inappropriate relationships between family members and whatnot.
Eureka Oct 7 @ 2:40pm 
Could you possibly make a mod that fixes soldier's compatibility(1-10)?
AgRipnus  [author] Sep 8 @ 10:14am 
My other mod Cohesion Matchmaker does that.
ScriptGenius12 Sep 8 @ 10:04am 
Will the game choose bonds autonomously if I don't set bonds on my own?
AgRipnus  [author] Aug 19 @ 3:18am 
This mod is just buttons. It doesn't really need a translation.
Dragon32 Aug 18 @ 7:54am 
@dnacircles
Does not look like anyone has provided translations, no.
dnacircles Aug 18 @ 5:18am 
does this suppot chinese?
jat11241976 Jun 15 @ 9:12am 
Yeah, it got disabled when i loaded a profile. Thank you Ag!
jat11241976 Jun 15 @ 9:05am 
I'll have to dig deeper, but thats a good start!
AgRipnus  [author] Jun 15 @ 8:55am 
I am unaware of any other mod that also MCOs UISoldierBondListItem. Are you sure this mod is enabled? You can check typing the console command AddRelationshipPair. If the console auto-fills it, it's enabled, if it doesn't then the mod was deactivated.