Total War: WARHAMMER III

Total War: WARHAMMER III

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Wood Elves: Expanded Building Overhaul
   
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Tags: mod
File Size
Posted
Updated
459.920 KB
Feb 15 @ 8:46pm
Feb 25 @ 10:44am
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Wood Elves: Expanded Building Overhaul

In 7 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
The Empire: Immortal Empires Expanded | IEE 6.0
236 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
77 items
The Wood Elves - Immortal Empires Expanded | IEE 6.0
236 items
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
33 items
KISLEV
224 items
Description

This mod is expanding all Wood Elf major & minor settlements. It is aiming to bring Wood Elves closer to building system of other factions in the game. The expansion contains:
  • adding major forest settlement chain to all province capitals (major settlements),

  • adding 2 more levels to existing Wood Elf outpost building (minor settlements) with total number of 4 buildings slots on tier 3, the same as all other factions in minor city,

  • adding all military, economy, defence buildings to major & minor settlements above,

  • removing 4 outpost buildings from both major & minor non-forest settlements and moving them only to special settlement Oak of Ages with 1 slot available,

  • removing duplicated settlement chains with redundant effects whilst using this mod,

  • changing growth effect from faction to province in 1 building: Public Order (Crafting).

This mod is not save game compatible (requires new campaign). No required mods.




  1. Expanded Building Overhaul - 18/6/6 building slots, city defence & alliance buff
  2. Expanded Settlements: Oak of Ages - all generic building chains available + slots
  3. Additional Buildings: Bastion, Fort & Gate | Province - 2 new + 4 outpost buildings

This mod was created in compatibility with all of the above & 230+ other mods in my Wood Elf collection (check out the link to the collection below). Compatibility includes:
  • Immortal Empires Expanded (IEE)
  • OvN Lost World
  • Grandolph's Simple Dynamic Settlements Reborn
  • Wood Elves Campaign Flavour
  • The Twelve Realms - Wood Elves
  • Animals for Wood Elves



[streamelements.com][patreon.com][discord.gg]
6 Comments
ChopChop  [author] Mar 30 @ 11:09am 
Thank you, unfortunately i cannot do it because it would affect all buildings both in magical forest and non-magical settlements outside the forests. If youd like to get extra growth buildings - i added them back with rexommended mod in description "Additional Buildings: Bastion Fort & Gate | Province expansion". Useful when using also extra building slots 👍 I hope this helps
R2k Mar 30 @ 8:03am 
Works great! Can you please remove food requirements from buildings so when you capture city you don't have to wait for 1 supply to build farms?
ChopChop  [author] Mar 8 @ 11:20pm 
if the building slot and minor faction mods are working - yes
Dimquinox Mar 8 @ 7:58pm 
does this work with the extended building slots and playing as minor faction ?
ChopChop  [author] Feb 23 @ 7:49am 
Thank you Ushabti :WH3_clasp: Good luck with your next campaign
Ushabti Feb 20 @ 8:10am 
Looks great Chop! Excited to try this on a new campaign once the AI fixes from CA are launched!