RimWorld

RimWorld

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Milkwater's Pipe Gun Mod
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Mod, 1.5
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1.528 MB
Feb 3 @ 1:53pm
Feb 13 @ 11:40pm
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Milkwater's Pipe Gun Mod

Description
Welcome to my new mod!

So... what does it add?

This mod adds 4 new pipe guns to your game.

Pipe Revolver (15 steel, 1 component) & Pipe Pistol (15 steel, 1 component)


Pipe Rifle (30 steel, 2 components) & Pipe LMG (50 steel, 4 components)


NEW! Pipe Shotgun (30 steel, 2 components)


What is a pipe gun?
Pipe guns are identical to their normal counterparts, but they are cheaper and have a 15% chance to jam, cancelling the shot and ending their burst early. When I say counterpart I mean that each gun is based on a vanilla gun, same stats but just with a 15% chance to jam. So like the pipe revolver is based on the revolver, the pipe rifle is based on the bolt-action rifle, etc.

The only mechanically different weapon is the pipe LMG, which has a bayonet for stab damage. To balance this, its crafting cost is higher than other pipe guns.

Raiders will use them sometimes and you can craft them by going through the normal research tree.

FAQ
Q: Are these guns from Fallout?!
A: Yes! What a cool game!

Q: So... what's the point?
A: I thought it was weird I never craft guns because raiders just bring me good loot, so I made some guns that are reliable for like a single raid, but continued use is difficult. So basically it will be harder to find better guns in raids, leading you to craft them instead!

Q: CE?
A: Find the patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=3422722331

Q: Can we change the chance to jam?
A: In the future I want to learn how to make mod settings, so this can be realized!

Q: I have a suggestion/want to work together!
A: Awesome! Leave a comment and I will read it!

Credits!
- Bethesda: Sounds
- Milkwater: Artwork & Coding
44 Comments
Lemon caro Aug 28 @ 1:17am 
is this compatible with bill door's jams?
milkwater  [author] Aug 27 @ 7:39pm 
Some Cossack Fetus, NGL I don't like this mod very much anymore so probably not, I think there are better ways to solve the problem I was having lol
Some Cossack Fetus Aug 27 @ 6:52pm 
hey, wil the mod be updated to 1.6?
cfleager99 Jun 2 @ 6:13pm 
can you make a version of this that does not look like follout pipe guns because during game play i thought it looked a little weird and make it have vanilla textures if you can thank you and keep up the good work
Mad Marl Mar 11 @ 5:12pm 
i saw a guy make a semi-auto slamfire shotgun that could be a cool alternative to the chain shotgun. functions on the same principles mentioned by someone else, but has a spring loaded magazine. im not entirely certain of how it all works, but it looks cool and seemed to work pretty well
LarsSvengard Feb 16 @ 10:55am 
wait it already works
Huehuecóyotl Feb 14 @ 10:08pm 
Crossbow limbs are definitely tough, since you kind of have to make them from a three-quarter top angle and it's hard to make it not look uncanny with the limbs being too short from the perspective.

If you'd like a coding challenge to make some distinction between my shotgun and the one you already made, you could try to code in a "Fail to fire, try again" mechanic, where it has the 85% chance of going off like your current pipe weapon mod here, but if it fails then instead of trying again from start it JUST factors in the aiming time, not the firing delay cooldown? Since realistically you'd just need to aim and pull again if you somehow didnt slam it back hard enough to set the shell off the first time. Idk if you watched the Forgotten Weapons video on the loading and use of the mechanism, but if not I highly recommend ya do so it makes more sense! Not sure if that's even possible with Rimworld's mechanics, but it'd certainly be interesting!
milkwater  [author] Feb 13 @ 11:45pm 
Huehuecóyotl, I have good and bad news. The good news is I think your shotgun looks pretty awesome and I will definitely turn it into a weapon if thats okay. The bad news is I already drew the one I saw earlier and I implemented it just now as a new weapon.

I tried to draw some crossbows from Kenshi and I didn't really like how they turned out so I deleted them all in shame. I will try and draw them again, its just hard to get the crossbow limbs right in my mind. :steamthumbsup:
Huehuecóyotl Feb 10 @ 9:35am 
As far as the pipe shotgun, the one on the fallout 4 Nexus had to copy the animation set from the double barrel so it's really janky. The scale is also way off, the pipe is WAY too big for the 12 gauge shell it's chambered in. The beauty of the homemade pipe shotgun is that the 3/4" pipe almost perfectly fits 12 gauge shells. Though if that's still not your style you could always just make it look like a scrappier rougher breech loading shotgun, the sprite could look like the VE double barrel but with more "pipe" to it, if that makes sense. Honestly though the pipe shotgun mod for F4 is pretty bad from a technical perspective, I wouldn't recommend looking to it for inspiration lol

https://i.imgur.com/5hJwkkN.png Here's the pipe shotgun I made for reference. Literally just pipe wrapped aggressively in paracord for grip texture with a nail inside to act as a firing pin.
Huehuecóyotl Feb 10 @ 9:34am 
Kenshi has a full detailed wiki you can use to get depictions and models of the crossbows I suggested, if that's the route you want to take. They're all very uniquely styled as well so it shouldn't be any hassle to depict them and have them be visually distinct. There's actually a lot of Kenshi mods for Rimworld, if you had the time you could even look into collabing and getting patches made so they use your mod's crossbows.