Trailmakers

Trailmakers

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Fox Mech
   
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101.427 KB
Feb 1 @ 10:35am
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Fox Mech

Description
Anthrophmorphic fox mech with digitigrade legs, articulated hips, arms, head, tail, and shoulder weapons. Arm mounted blasters provide manually aimed firepower and shoulder mounted weapons provide auto-aiming heavier weapons when activated. On the left shoulder is a minigun to boost fire-rate considerably and on the right shoulder is a light cannon equipped with a floating barrel for recoil mitigation. Can walk, talk, wag, and shoot.

Foxcorp takes no responsibility for eaten chirpos. Leave the mech unattended at your own risk.

Features:
Cute ears!
Goes "Weh!"
A bunch of guns!
Shoulder guns!
Can walk (slowly!)
A bunch of terrible logic!
Articulated joints!
Wagging tail!
The goodest boi!
Head self destruct on exit!
Insatiable hunger for spicy chirpo burgers!

Controls:
W = Walk Forward
A/D = Turn
Space = Bork/Weh + Head Animation
LMB = Fire Guns
1 (toggle) = Activate Left Shoulder
2 (toggle) = Activate Right Shoulder
RMB (with R shoulder on) = Fire Cannon
T (toggle) = Toggle Aiming Servos
3 (toggle) = Wag Tail
Q/E = Manual Wag

Notes:
My first mech. Please be gentle.
After spawning, wait for pistons/servos to get in position then press T to enable aiming. Pressing T too early may result in rapid unscheduled disassembly.
If the Minigun piston doesn't fully retract just respawn. It might work fine but might randomly launch you into the 8th dimension.
Remove shoulder pods and hand guns if you just want a non-combat mech.
Recoiling barrel will desync if you tap RMB. Stop tapping until the cannon is reloaded or hold RMB to reset it.