Project Zomboid

Project Zomboid

35 ratings
Beauty of Zomboid [B41] (Retexture)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
88.672 MB
Feb 1 @ 8:32am
1 Change Note ( view )

Subscribe to download
Beauty of Zomboid [B41] (Retexture)

In 1 collection by VVentos
Project KafeZ
336 items
Description


Awesome mod Beauty of Zomboid's B41 Version. I made it because original is not avaiable for B41 anymore.

Original Mod: Beauty of zomboid - B42 (Retexture)
Original Creator: respeitador de casadas again

5000+ Retextures!

"Why? why does the apocalypse look so CLEAN? WHY IT LOOKS LIKE AN IKEA ROOM?"

A Complete retexture of zomboid world



Important Notes
  • This is technically a lightweight mod, the texture replacements use the same pixels amount as original game

  • It works with maniks 10+ years later, but choose your load order to see wich one you want priority

  • It should be fine to install it mid playtrough

  • It has a couple issues still like, whitelines where i forgot to overpaint, some props connecting with blacklines in the middle, but nothing gamebreaking, i tested it for about some days on a normal playtrough.

Developer Notes
respeitador de casadas again

After going trough a surgery and having 15 days to rest and chill, I came across the idea: What if zomboid tiles were better? the game still looks like from 2013, why are there almost no mods to improve textures and make the quality of them better? Also Devs seem to have prioritized the mechanics updates wich is completely understandable, So I began this project! to make zomboid look better.

What first was intended as a kitchen prop-apocalypse remake now is a complete retexture/re-render/improvement/paintover in almost all zomboid tiles and textures, I made sure to make the textures fit both a vanilla and post-10 year later Runs, so you`re good with both! everything has been re-rendered, with AI assisted renders and photoshop manual overpainting, with some years of concept art industry knowledge to back it all up! Almost everything has had a retexture, trees, floors, houses, grass, dirt, containers and props.


How many people are working with you on this?
Me, 5 cans of monster energy, a cintiq wacom and an rtx 3060ti

Does this kills my FPS?

In theory no! every texture is still the same amount of pixels and weight of the original ones, just overall more modern art direction now( but controlled), no upscaling(I tried but the game doesnt let you go beyond a certain amount of pixels per tile)

Is it buggy?
It`s more than 5000+ retextures, bugs will appear, sometimes white lines between tiles I forgot to overpaint, or a repeating pattern looking way to uncomfortable, but nothing that should break your save or that I wont update later, feels free to tell me repeating textures or things i didn`t notice.

You cant improve the graphics it can`t render volume and shadows!!
Partially right, It doesnt have a modern render engine, but that doesn`t mean volume cant be ♥♥♥♥♥ with well positioned painted ambient occlusion and good render passes on props, but not too much that would deviate from the game original art style, I had to be really carefull with that.

How is this different from manik 10 years retexture?
Manik didn`t touch sprites or structure of props, yet manik overlayed textures on top of basegame pre-created sprites, in my case im trying to go a step further and completely remake some of the tiles and props, trough AI + Paintover techniques used in concept art industry

What are parts that are hard to improve?
Right now the big three is
1- Floors( they are square tiles put near each other, if i apply a texture it needs to be seamless other wise it looks horrendous, I want to find a way to integrate scripting to create more variety on floor but that`s for later
2-Repeating tiles, same problem as floors, i need to be really conservative on the texture and render of those
3- Ambient occlusion, needs to be done manually in order to have great results, and I can only have a confirm every time i open the game, enter and see the prop myself and If I painted the occlusion right, Doing this with trees right now because they`re less amount in comparison to other props

What are the other mods in your pictures??

Currently there are some other mods I recommend, and were intended to be run along with this
they are:
10 years later
Enhanced environement


[www.instagram.com]

Workshop ID: 3418910140
Mod ID: BeautyOfZomboidB41
15 Comments
May 20 @ 11:17pm 
this man got rid of his ONE good feature to upload it for 42 only for people not to use his mod cause it just breaks everything lmao
Serpentine.mp4 May 1 @ 11:52pm 
i can’t get anything but the floors to retexture, does anyone have any tips?
Aliboba Apr 24 @ 11:56am 
На момент 24 апреля не работает.
Darnexx Feb 3 @ 9:33am 
5 Dosen Energy, ach du schande! :D Aber danke auch auf Deutsch für den Upload der B41 Version :)
raxxian Feb 3 @ 9:21am 
Ok ty
VVentos  [author] Feb 3 @ 4:06am 
You don't. Original creator of the mod removed that feature when he switched to B42. You can see serious improvements in some textures. I personally uploaded the mod for my own mod pack. When the original creator's computer is repaired, I will get the files and update the mod to bring the old B41 version completely. When this mod gets an update, you will be able to choose grass1 or grass2 from your Mods.
raxxian Feb 2 @ 1:04pm 
so how you choose beetween grass 1 and grass 2? i installed it and btw i dont really see a diferance idk
VVentos  [author] Feb 2 @ 9:35am 
Mod is working.
VVentos  [author] Feb 1 @ 11:50pm 
It's working well on my game. Can you put the mod higher in Load Order then test it ?
RGCH_Bucon Feb 1 @ 5:38pm 
I don't think its working right bc the grass doesn't look any different