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https://drive.google.com/file/d/1yszM_Gtl_pgAbne1Be3VibOUl8wR-50U/view
Also set time on drying racks equal to other products(corn, wheat, e.t.c.).
2 tomatoes, each -12 hunger (24 in total)
You make a tray with 2 tomatoes and, logically, cut them in half. A raw tray with 2 tomatoes satisfies -23 hunger.
After drying in the oven, the finished tray satisfies -29 hunger.
But if you remove the tomatoes from the finished tray, you get 4 dried tomatoes that satisfy -12 hunger each (-48 in total)
Another example with strawberries:
2 strawberries for the recipe = -10 hunger (-5 each).
Just putting them on a baking sheet already gives you -23 hunger.
A finished baking sheet with strawberries = -29 hunger.
But when you remove the strawberries from the baking sheet, you get 4 strawberries with -5 hunger each (-20 in total).
There is also a bug with infinite receiving of baking sheets.
In general, the mod can be used if you turn a blind eye to the broken balance.
But if these two mods were well-balanced and repaired, they would be priceless
But, the drying rack stuff is extremly unbalanced, since the Mod didn't got an Update after the changes of the Drying Racks. It means it takes only 10s to dry, while vanilla stuff needs at least a day.
@Bender will need to update the timed values at the racks to fit them to the changes about the timed actions on these workstations.
This new drying method is a bit tedious, even though I know it's more immersive. Now, clicking everything individually (input - output - in progress - done) is terribly discouraging :( Can't it be like it was before? More automatic, so you just clicked on everything and crafted?
I agree. im pumping out 200 crops at a time i dont wanna sit there for 20 minutes clicking on and off