RimWorld

RimWorld

33 ratings
Apparel Durability Adjust
   
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Mod, 1.5, 1.6
Tags: 2.0, 1.9, 1.8, 1.7
File Size
Posted
Updated
141.464 KB
Jan 30 @ 12:34pm
Aug 9 @ 12:59pm
8 Change Notes ( view )

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Apparel Durability Adjust

Description
All unstuffable apparel hit points now can be multiplied by its most cost stuff.

Because the vanilla game ignored the hit points factor of stuff, for example, medieval plate armor made of plasteel has 290 * 280%=810 hit points, while marine armor made of plasteel, which is more complex and expensive, only has 340 hit points, without considering stuff factor. This mod fixes this problem and gives marine armor 952 hit points, which is slightly more than plasteel plate armor. Due to this oversight, many mods have adopted this erroneous design in terms of armor durability, and this mod is also work for them. I haven't seen a mod that already has correct hit points, so it probably won't cause armor had normal durability to become very high.

There are two options to switch for adjustment:

Adjust unstuffable armor:
Unstuffable armor durability multiply by the stuff of cost. It's enabled by default.

Adjust all armor:
All armor durability multiply by the number below.
32 Comments
xuelin Sep 28 @ 9:19am 
你能否将两个mod进行兼容呢,这里提供了另一个mod的链接,哪个mod可以使得物品的耐久可以根据其原材料进行一定的调整。我同时使用了两个mod之后,制造出新的物品,显示的耐久面板不对劲,这里给出例子, 耐久值:1250/780,按理说,应该是1250/1250的,但是耐久上限显示的是780
拜托了,我真的很想让两个mod可以配合使用.:steamhappy:
当前mod:按照材料改变耐久HP: 3417700766 : https://steamcommunity.com/sharedfiles/filedetails/?id=3417700766
按照质量改变耐久HP: 2898409109 : https://steamcommunity.com/sharedfiles/filedetails/?id=2898409109
Electronic David? Sep 4 @ 1:02am 
支持CE吗
Yatoro煜  [author] Aug 23 @ 1:36am 
i think so
Yatoro煜  [author] Aug 23 @ 1:36am 
safe
girk Aug 21 @ 4:21am 
is this safe to add on an existing save? thank
ChainmailPickaxe Aug 9 @ 2:01pm 
Does this stack with the Quality affects HP mod?
Yatoro煜  [author] Jul 31 @ 2:30pm 
That's because the quality effect of the vanilla is too high. In fact, the gap between them should not be so huge.
Torkkar Jul 31 @ 2:27pm 
yes and no like if I get a Legendary bit of gear or a really good unique weapon I can see that breaking but remaining as an unusable item that needs repair, I mean if my Rifle breaks out hunting I'm not going to ditch it & got buy a new one I'm going to take it in to get it fixed yah know?
Yatoro煜  [author] Jul 31 @ 2:11pm 
Armors and weapons themselves should be consumables i thought.....
Torkkar Jul 31 @ 9:47am 
do you think you could encorperate a 0% durability armor dosent break but just unequips to Pawn inventory & needs to be repaired on its crafting bench? cause tbh its really annoying needing to make more armor when the Durability runs out this mod helps but sadly not eliminate that problem.