RimWorld

RimWorld

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Apparel Durability Adjust
   
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Mod, 1.5
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42.086 KB
Jan 30 @ 12:34pm
Jan 31 @ 12:07am
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Apparel Durability Adjust

Description
All vanilla high-tech armor durability multiply by 300%, as they clearly ignore the durability multiplier of the material, a medieval plate armor made of plasteel has 810 durability points, while a ultratech armor made of same stuff only has 340 durability points, very stupid and unbalance. So i made it.Has two setting options to adjust, you can change multiplier from 300% to other values, or make the durability of armor damage reduction be multiplied by the square of the ratio of armor penetration to armor rating.
14 Comments
mtmfs324215 Feb 17 @ 3:53am 
我直接用了护甲穿身上不掉耐久
A楓 Feb 13 @ 9:38pm 
感謝 好東西:steamthumbsup:
Yatoro煜  [author] Feb 7 @ 11:12pm 
当然,它还得没有材料系数,只有没有材料系数,且有高科技护甲标签,且耐久度小于500的外套护甲或耐久度小于200的头饰才会被耐久度调整
Yatoro煜  [author] Feb 7 @ 10:42pm 
不会,它实际上是针对一个范围,就是有高科技护甲标签,耐久度小于500,占用外套层的护甲,和耐久度小于200,占用头饰层的护甲,这些数值在我看来是没考虑材料耐久度系数的,如果mod护甲的数值和原版相近,且也有高科技护甲标签,那么也会被调整
A楓 Feb 6 @ 6:25am 
這會跟其他的裝甲類MOD 衝突嗎??
或是種族MOD多加出來的裝甲有吃到效果嗎?
Yatoro煜  [author] Jan 31 @ 12:47am 
新年快乐:steammocking:
阿库娅吃柠檬 Jan 31 @ 12:46am 
不知道该说什么,只能用最简单的,谢谢你,还有祝你新年快乐。
Yatoro煜  [author] Jan 31 @ 12:35am 
你要的加上了
Yatoro煜  [author] Jan 30 @ 11:30pm 
不是按原料数量来的
阿库娅吃柠檬 Jan 30 @ 11:03pm 
我的意思是,既然能 补全原版高科技护甲缺失的玻璃钢材料系数,那么能设置个按钮,按照图中的原料2倍以上。
比如8高级零部件,200玻璃钢,40铀,变成2040耐久度呢。或者说,4高级零部件,100玻璃钢,20铀,变成2040耐久度呢。是不会做还是不能做到?
如有打扰,很抱歉呢!谢谢解答。