Project Zomboid

Project Zomboid

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[41/42] Rob's 10 Years Vehicles
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125.500 MB
Jan 29 @ 6:43pm
May 21 @ 3:44pm
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[41/42] Rob's 10 Years Vehicles

Description
If vanilla vehicles spawn with clean paint restart your game!

Vanilla settings for years later runs are far too generous and can be quite immersion breaking, this mod aims to fix that by modifying vanilla vehicle spawn tables, textures and some models to better reflect the state of most vehicles after 10 years of abandonment.

Features:
Redone burnt vehicles
These vehicles will spawn the most, having flat tires and missing windows to help easily differentiate them from functional vehicles. Be aware, they're just a fancier looking version of the old burnt car models, meaning they aren't really good for anything other than scrap metal and stealth.

Special burnt vehicles
Rare 'evac' variants can be found with doors left open, wheels turned, and signs of looter or natural damage. These vehicles hint at the chaos of the initial outbreak, making every new location feel more dynamic and immersive.

Aged vehicle textures
Every vanilla vehicle, including trailers, has been given a bit of a facelift to reflect years of neglect. Including faded paint, rust and moss creeping through cracks and crevices, and dirt coating the bodywork.

Increased spawnrates for emergency vehicles
The early days of the outbreak would have much more emergency responders trying to work through the unfolding chaos. This mod increases the spawn rate of emergency vehicles to reflect that--but most of them will be abandoned or damaged still making functional ones rare.

Compatibilities/Recommendations
10 years later

Project Seasons

Vanilla Vehicles Animated

More Immersive Vehicles, best paired with Vanilla Vehicles Animated.

If playing on sandbox, I highly recommend setting vehicle condition to normal or low, vehicle spawns to high, and traffic congestion to be turned on.
Gas should be rare and batteries (which can be edited with More Vehicle Options) should be set to very low, forcing you to look for a new one in garages, shops, or other vehicles.

Incompatibilities
Any mods that significantly modify vanilla vehicle spawn tables, meshes or textures are generally not going to work with this mod.

Depending on how parking spaces on a map mod are made, some may not spawn 'burnt' vehicles very often, or at all. I'm looking into workarounds, but because of hard-coded events causing errors (and crashing) with burnt vehicles my options are very limited there.
For map makers, ensure you spawn civilian vehicles as a 'parkingstall' zone to have full compatibility.[pzwiki.net]

FYI
I made this primarily for personal use at first, but the longer I worked on it the more I realized a lot of others out there may want to have access, so I decided to open it up to the public. I am open to hearing new ideas for content to add, but please be aware that nothing is a guarantee and I will not be doing this to any other vehicle packs for the time being.

If you enjoy the mod, please consider leaving a like and favorite to let me know if you'd like to see more projects from me in the future.

Inspired by vehicles in The Last of Us.

http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478


Workshop ID: 3417263423
Mod ID: Robs10Yrs_Vehicles
Popular Discussions View All (1)
5
Apr 16 @ 12:38pm
Possible approaches to cleaning cars.
Jack Rossman
64 Comments
RobTheContractor  [author] 2 hours ago 
sounds good to me, thank you!
Jack Rossman 2 hours ago 
Can't exactly speak for Pete...
But I'll let em know you'll be doing that.

Worst case scenario he tells you no.

But I'm 99% sure he'd be fine with that. LOL.
I'd say go ahead and do so. If he does object, I'll let you know. :3
(Context: I have Pete's DMs.)
RobTheContractor  [author] 2 hours ago 
that's fantastic news Jack, that will definitely make the process a lot easier. i appreciate you letting me know.

while you're here, do you know if the creator would be fine with custom wrecked variants like the vanilla cars have, (specifically with the military vehicles, I likely won't be doing wrecked versions of every car.) or should I only do the textures? I don't want to mess with the vehicle meshes themselves if the creator prefers it.
Jack Rossman 2 hours ago 
Hey Rob. PZK has a LOT of textures that use similar and even the shared "texture formats". There's a few that are painfully different, the large vehicles especially... But the boxy sedans and some station wagons would literally be a copy/paste of your rust/moss/dirt/etc layers in whatever image editor you use.

Anyhoo, KEEP UP THE GREAT WORK!
RobTheContractor  [author] 2 hours ago 
nature is wild with how fast it takes hold of things sometimes, especially if those things have been left undisturbed for long periods of time under the right conditions. the rust is slightly exaggerated on some cars just to add variety, but the moss, dirt, dust and the faded paint are all pretty close to what you'd expect to happen in real life if the world were heavily overgrown and the car was abandoned for 10 years in a humid and sunny location. (which a lot of kentucky supposedly is, but i can't verify that myself as I don't live there.)

as for your idea, I have actually considered doing that already previously but you said it yourself, it would be a lot of work to do; especially if I end up doing PZK support. plus, we're talking about approximately 145 individual textures, so to essentially duplicate those again just to add slightly less grimey/rusty ones as a submod would likely be a waste of storage for a lot of people
Vintorez 13 hours ago 
I know it'd be a lot of work but it'd be nice to have an option for vehicle textures that are more in between this and vanilla, the severity of these textures feels more like 50 years of degradation to me.

But that'd just be my preference, and considering how fast trees grow it seems like Knox has a bit of a time dilation issue lol, still a fantastic mod.
RobTheContractor  [author] May 25 @ 10:52pm 
yes working cars are still able to be found, but they are slightly more rare which makes obtaining and maintaining a car early on a bit more difficult.

general rule of thumb for vehicles in this mod:

- no windows + flat tires = non-functional and only useful for scrap metal and stealth against zomboids

- intact windows + rounded tires = functional and can be interacted with like normal

vehicle stats are up to you, so if a challenge is what you're after I recommend setting the chance of gas to very low and using 'More Vehicle Options' to make finding a car with a good battery exceptionally difficult as well. most of the time I find my batteries in sheds or garages, but it's a dice roll so it can take a while
Flammy May 25 @ 8:45pm 
Are there working cars among these rusted cars? Or do we have to make walking the core gameplay, since, well, with 10 years later mod, even the roads would be filled with trees, so I guess cars would be useless?
RobTheContractor  [author] May 18 @ 6:12pm 
if you want increased vanilla car spawns use the ‘no burnt cars’ mod alongside this one, it’ll spawn burnt vehicles still but at a much less frequent rate.
>:( May 18 @ 1:37am 
this mods cool but I wish I could customize burnt vs functional vehicle spawns, there are wayyyy too many burnt out cars