Project Zomboid

Project Zomboid

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[41/42] Rob's 10 Years Vehicles
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125.500 MB
Jan 29 @ 6:43pm
May 21 @ 3:44pm
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[41/42] Rob's 10 Years Vehicles

Description
If vanilla vehicles spawn with clean paint restart your game!

Vanilla settings for years later runs are far too generous and can be quite immersion breaking, this mod aims to fix that by modifying vanilla vehicle spawn tables, textures and some models to better reflect the state of most vehicles after 10 years of abandonment.

Features:
Redone burnt vehicles
These vehicles will spawn the most, having flat tires and missing windows to help easily differentiate them from functional vehicles. Be aware, they're just a fancier looking version of the old burnt car models, meaning they aren't really good for anything other than scrap metal and stealth.

Special burnt vehicles
Rare 'evac' variants can be found with doors left open, wheels turned, and signs of looter or natural damage. These vehicles hint at the chaos of the initial outbreak, making every new location feel more dynamic and immersive.

Aged vehicle textures
Every vanilla vehicle, including trailers, has been given a bit of a facelift to reflect years of neglect. Including faded paint, rust and moss creeping through cracks and crevices, and dirt coating the bodywork.

Increased spawnrates for emergency vehicles
The early days of the outbreak would have much more emergency responders trying to work through the unfolding chaos. This mod increases the spawn rate of emergency vehicles to reflect that--but most of them will be abandoned or damaged still making functional ones rare.

Compatibilities/Recommendations
10 years later

Project Seasons

Vanilla Vehicles Animated

More Immersive Vehicles, best paired with Vanilla Vehicles Animated.

If playing on sandbox, I highly recommend setting vehicle condition to normal or low, vehicle spawns to high, and traffic congestion to be turned on.
Gas should be rare and batteries (which can be edited with More Vehicle Options) should be set to very low, forcing you to look for a new one in garages, shops, or other vehicles.

Incompatibilities
Any mods that significantly modify vanilla vehicle spawn tables, meshes or textures are generally not going to work with this mod.

Depending on how parking spaces on a map mod are made, some may not spawn 'burnt' vehicles very often, or at all. I'm looking into workarounds, but because of hard-coded events causing errors (and crashing) with burnt vehicles my options are very limited there.
For map makers, ensure you spawn civilian vehicles as a 'parkingstall' zone to have full compatibility.[pzwiki.net]

FYI
I made this primarily for personal use at first, but the longer I worked on it the more I realized a lot of others out there may want to have access, so I decided to open it up to the public. I am open to hearing new ideas for content to add, but please be aware that nothing is a guarantee and I will not be doing this to any other vehicle packs for the time being.

If you enjoy the mod, please consider leaving a like and favorite to let me know if you'd like to see more projects from me in the future.

Inspired by vehicles in The Last of Us.

http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478


Workshop ID: 3417263423
Mod ID: Robs10Yrs_Vehicles
Popular Discussions View All (1)
5
Apr 16 @ 12:38pm
Possible approaches to cleaning cars.
Jack Rossman
58 Comments
RobTheContractor  [author] May 25 @ 10:52pm 
yes working cars are still able to be found, but they are slightly more rare which makes obtaining and maintaining a car early on a bit more difficult.

general rule of thumb for vehicles in this mod:

- no windows + flat tires = non-functional and only useful for scrap metal and stealth against zomboids

- intact windows + rounded tires = functional and can be interacted with like normal

vehicle stats are up to you, so if a challenge is what you're after I recommend setting the chance of gas to very low and using 'More Vehicle Options' to make finding a car with a good battery exceptionally difficult as well. most of the time I find my batteries in sheds or garages, but it's a dice roll so it can take a while
Flammy May 25 @ 8:45pm 
Are there working cars among these rusted cars? Or do we have to make walking the core gameplay, since, well, with 10 years later mod, even the roads would be filled with trees, so I guess cars would be useless?
RobTheContractor  [author] May 18 @ 6:12pm 
if you want increased vanilla car spawns use the ‘no burnt cars’ mod alongside this one, it’ll spawn burnt vehicles still but at a much less frequent rate.
>:( May 18 @ 1:37am 
this mods cool but I wish I could customize burnt vs functional vehicle spawns, there are wayyyy too many burnt out cars
RobTheContractor  [author] May 14 @ 6:14pm 
unfortunately I do not plan to add support for KI5 vehicles
SJZ-BB-LONG May 14 @ 2:47am 
KI5可以吗
RobTheContractor  [author] May 11 @ 9:41pm 
no worries at all, I'm glad I was able to help clear it up for you. if you do run into any issues caused by my mod you're more than welcome to let me know. otherwise, if you'd like functional vehicles to spawn a lot more frequently (while still having occasional though rare burnt car spawns) use this mod alongside the 'no burnt vehicles' mod.

general rule of thumb though, if the car has full intact windows and no visually flat tires it'll be functional. the burnt ones just serve as world storytelling and as a source for scrap metal.
TheBigBaconator May 11 @ 4:38pm 
I think it was what you said me misunderstanding the burnt cars, I thought some were functional, but when I unloaded the mod it was the burnt ones, sorry
RobTheContractor  [author] May 2 @ 8:44pm 
that doesn't tell me very much I'm afraid, which cars? the functional cars or the 'burnt' ones?

if you're referring to the functional ones you might have a mod conflict somehow, but this would be the first time I've ever heard of such a bug and I don't even know what mod would cause such a thing to happen because that's vanilla functionality and my mod doesn't modify anything to do with vehicle interaction.

If you're referring to the 'burnt' vehicles I recommend reading the mod's description, it's at the very top, first one under 'features.' Long story short, cars with no windows are remodelled burnt ones and cannot be interacted with because the vanilla burnt cars couldn't be interacted with either.

If you need further clarification let me know
TheBigBaconator May 2 @ 8:26pm 
having issues with cars not being able to be interacted with