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But I'll let em know you'll be doing that.
Worst case scenario he tells you no.
But I'm 99% sure he'd be fine with that. LOL.
I'd say go ahead and do so. If he does object, I'll let you know. :3
(Context: I have Pete's DMs.)
while you're here, do you know if the creator would be fine with custom wrecked variants like the vanilla cars have, (specifically with the military vehicles, I likely won't be doing wrecked versions of every car.) or should I only do the textures? I don't want to mess with the vehicle meshes themselves if the creator prefers it.
Anyhoo, KEEP UP THE GREAT WORK!
as for your idea, I have actually considered doing that already previously but you said it yourself, it would be a lot of work to do; especially if I end up doing PZK support. plus, we're talking about approximately 145 individual textures, so to essentially duplicate those again just to add slightly less grimey/rusty ones as a submod would likely be a waste of storage for a lot of people
But that'd just be my preference, and considering how fast trees grow it seems like Knox has a bit of a time dilation issue lol, still a fantastic mod.
general rule of thumb for vehicles in this mod:
- no windows + flat tires = non-functional and only useful for scrap metal and stealth against zomboids
- intact windows + rounded tires = functional and can be interacted with like normal
vehicle stats are up to you, so if a challenge is what you're after I recommend setting the chance of gas to very low and using 'More Vehicle Options' to make finding a car with a good battery exceptionally difficult as well. most of the time I find my batteries in sheds or garages, but it's a dice roll so it can take a while