Project Zomboid

Project Zomboid

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[41/42] Rob's 10 Years Vehicles
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Jan 29 @ 6:43pm
Sep 25 @ 2:19pm
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[41/42] Rob's 10 Years Vehicles

Description
*Important*

If vanilla vehicles spawn with clean paint, check for enabled incompatible mods and restart your game to reset your texture cache. This also works if disabling the mod doesn't remove the textures from vehicles immediately. Texture overrides are handled by the game, I do not have control over texture cache functionality.

If you find that issues still somehow persist, verify game files.

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Features:
Redone burnt vehicles
These vehicles will spawn the most, having flat tires and missing windows to help easily differentiate them from usable vehicles. Only useful for stealth against zomboids and for scrap metal, cannot be interacted with.

Special burnt vehicles
Rare 'evac' variants can be found with doors left open, wheels turned, and signs of looter or natural damage. Only serve as environmental storytelling.

Aged vehicle textures
Every vanilla vehicle has been given faded paint, rust and moss creeping through cracks and crevices, and dirt coating the bodywork. Exaggerated slightly to fit with the theme of the 10 years later mod.

Increased spawnrates for emergency vehicles
The majority of them will be abandoned or damaged still making functional ones rare.

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Compatibilities/Recommendations
- [B41/B42] 10 Years Later or [B41] 10 Years Later
The mod this one is intended to be used with, check incompatibilities below if you're playing on Build 41.

- Project Seasons
But use one of the 'No Rust' or 'Vanilla Rust' submods instead of the main one, it can cause vehicles to look darker and less identifiable. If you're on Build 41, enable my mod after Project Seasons or change the load order using Mod Manager

- Vanilla Vehicles Animated

- More Immersive Vehicles
Best paired with Vanilla Vehicles Animated.

- More Vehicle Options
Useful for making finding a vehicle with a functional battery more difficult. (Will require lots of looting garages and sheds, or obtaining a battery charger.) Pair this with rare gas, normal/high spawn rates, and traffic congestion turned on for the ultimate years later experience.

- SecretZ (Build 41 and Build 42)
The stepvans this mod introduces will now be able to spawn weathered. If changes aren't visible, change the load order.

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Incompatibilities
Any mods that modify the following:
- Vanilla vehicle spawn tables
Such as No Vanilla Vehicles and Crashed Cars.

- Vanilla vehicle textures
10 Years Later (High Vehicle Spawnrate) - Has its own textures, overrides mine. Keep disabled.
10 Years Later (Vanilla Vehicle Spawnrate) - Has its own textures, overrides mine. Keep disabled.
Vanilla Vehicle Enhancer - Replaces vanilla vehicle textures, which is what mine does. Won't run together.
Crashed Cars - Has its own textures, can't be overridden by mod load order.
Every Texture Optimized - Replaces vanilla vehicle textures. If you insist on using this mod, load or enable mine after!

- Vanilla vehicle meshes/models
This depends on what was changed. Do tests first.

- Some Map mods
Depending on how parking spaces on a map mod are made, some may not spawn 'burnt' vehicles very often, or at all.
For map makers:
Spawn civilian vehicles as a 'parkingstall' zone to ensure full compatibility.[pzwiki.net]

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FYI
I made this primarily for personal use at first, but the longer I worked on it the more I realized a lot of others out there may want to have access, so I decided to open it up to the public. I am open to hearing new ideas for content to add, but please be aware that nothing is a guarantee and I will not be doing this to any other vehicle packs for the time being.

If you enjoy the mod, please consider leaving a like and favorite to let me know if you'd like to see more projects from me in the future.

Inspired by vehicles in The Last of Us.

http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478

Workshop ID: 3417263423
Mod ID: Robs10Yrs_Vehicles
Mod ID: Robs10Yrs_Vehicles_RandomAngles - Build 41 Only
Popular Discussions View All (1)
5
Apr 16 @ 12:38pm
Possible approaches to cleaning cars.
Jack Rossman
128 Comments
RobTheContractor  [author] Oct 28 @ 2:45pm 
no, this mod is intended to be used with the 10 years later mod which allows the player to start their run in an already overgrown environment. (like the last of us)

if you want something that wears vehicles out over time, I recommend project seasons
FatBoy-ZEF Oct 28 @ 7:24am 
is this time based like if i last ten years in game is this how it will end up looking or is it spawn as is
Hunterr Oct 16 @ 4:15am 
I get errors with this mod if i open the mechanics mode of the vehicles? Weirdly it happens together with the AutoMechanics mod and now the mechanics is broken, at least i cant change the tires or fill them with air.
Stokes Oct 15 @ 10:51am 
ik this is too much, but could you add textures to filibuster's car mod?
YKW0100 Sep 26 @ 7:42am 
I appreciate your work
Keep up the good work!
RobTheContractor  [author] Sep 25 @ 1:09pm 
hey YKW0100, thank you for letting me know.

I do believe I've found the root cause and I'll be pushing out an update to address it as soon as I'm able to. shouldn't be too long.
YKW0100 Sep 25 @ 11:32am 
42.12 broke some textures of wrecks
Now vanilla burnt car textures are sometimes shown instead of intended ones
Zara ♡ Sep 19 @ 9:14pm 
Yeah I read the description lol(That's how I know seasons is good with this mod), but that rust thing you're talking about wasn't in the mod page at all for me. Maybe I need to unsubscribe and resub again because clearly something aint right on my end :crtstressed::BL3Shrug:
RobTheContractor  [author] Sep 19 @ 1:39pm 
long story short, I've had people complain off-platform before because the custom rust textures Project Seasons uses clash with my textures and make vehicles way too dark. you can still use the mod, just use one of the 'no rust' or 'vanilla rust' submods alongside this one instead of the main one.
RobTheContractor  [author] Sep 19 @ 1:37pm 
you would find the answer to that question in the description of this mod.

this is the snippet you're looking for:

Compatibilities/Recommendations

- Project Seasons
But use one of the 'No Rust' or 'Vanilla Rust' submods instead of the main one, it can cause vehicles to look darker and less identifiable. If you're on Build 41, enable my mod after Project Seasons or change the load order using Mod Manager