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it was just a fun weekend project i thought people might enjoy. I likely won’t develop it further beyond maybe adding some settings for Ollama.
First thing that comes to my mind is some kind of restriction, how many convos mod makes into this notification by using LLM. It heavily spams the console, not sure if this won't be a problem for logfile size, idk.
As rimworld player you should know rimworld alone is really... well, not going peacefully with number of mods and performance. This mod adress LLM so outside the game, thus need some optimisation on performance, as LLM alone takes some of it. It could be done - as far as I imagine possible - done by mod options you could only think of.
1. something to ask : Does it takes into account only vanilla backrounds and traits (or definied, pointed by mod author)? Or it takes whatever it is in pawn bio? One AI mod that I tried completely ignored things added by other mods sadly.
2. So, this instruction in description on model version, this is example? Or this is the model?
3. Will it work with any other model from ollama, or any other llama?
4. If no, do you plan to add support to newer versions or other variants, like this uncensored one? The newest is 3.3 I believe.
5. How hard it would be for you to add support or somebody to patch it?
6. From very first look, it is really performance heavy. Could be good in scenario where you have 3 colonists, but if you got 33 good luck with that.
7. Messages are barely readable and dissappear too fast.
8. Not only lags game pretty much, but also lagging itself. You will get notifications from past convos on paused game.
Could you consider to make it look a little more like "speak up" mod? It use "bubble interaction" mod to make the sentence appear near the pawn as a bubble? It would look a lot better.