Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Worthy Eldar
   
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Jan 19 @ 10:31am
Apr 24 @ 10:14pm
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Worthy Eldar

In 1 collection by Vaeki
The Worthy AI Collection
8 items
Description
Worthy Eldar is an overhaul to AI behaviour for the Craftworld Aeldari, the Eldar.

The Worthy Eldar is the second published mod of the Worthy AI Collection, with mods planned for all factions.

The Worthy mods strive to improve AI performance without changing balance or mechanics. The mods provide the AI with a strategy for units and upgrades, nudges the econ decision making, and improves the AI's use of units' abilities.

For the Worthy Eldar, the AI also now takes better advantage of their Battle Focus.

The Worthy mods use the EXT mod format to be reasonably compatible with other mods. They also attempt to minimize additional visual clutter for non-AI players. These are relatively challenging mods to code, technically complex. If you come across a behaviour you dislike, let me know, and I can attempt to address it!

Enjoy!

https://steamcommunity.com/sharedfiles/filedetails/?id=3410751072
9 Comments
Vaeki  [author] May 21 @ 5:41pm 
Update coming this Saturday (5/24) for a very minor fix to the Autarch's assault passive. Probably not a noticeable change, but a correction nonetheless.

Updates to my mods involve changing actions, which will crash old saves. So, unless you are willing to lose your modded save... either finish any game you have the Worthy Eldar in or back-up the current mod files for your own use!
Mindrivet Feb 7 @ 6:28pm 
As a max difficulty veteran, this mod makes Aeldari much more threatening.
Vaeki  [author] Feb 5 @ 8:40pm 
Daggum this faction is tough! Basically the Ai is useless until Wraith Knights...:steamfacepalm:
Vaeki  [author] Feb 1 @ 5:13pm 
Latest version uploaded! I've tried really hard to make them better! While there are matches where it seems to work well and they show up looking scary, usually they still disappoint. :steamsad:
So, let me know what you think, and if you can figure out what might make the Ai play them better!:steamhappy:
flak88nik Jan 25 @ 6:48am 
Interesting. We're waiting 1st.
Vaeki  [author] Jan 24 @ 7:35pm 
Update will be posted on the 1st.
Updates to my mods involve changing actions, which will crash old saves. So, unless you are willing to lose your modded save... either finish any game you have the Worthy Eldar in or back-up the current mod files for your own use!
Lots of changes incoming, definitely a stronger with them! :steamhappy:
Grotzel Jan 21 @ 10:07am 
Good luck! :)
Again, this definitely sounds very impressive - have not tried it yet. I tend to play with random enemies, so I might for a few more of your mods. Then again ... Eldar and Sisters probably WERE the weakest links here ... indeed followed possibly by Drukhari and Tyranids. I'd definitely enjoy more challenging Tyranids. :D
Vaeki  [author] Jan 21 @ 7:32am 
Cheers! It took many hours. Transport is probably impossible to mod, teleportation I'm not sure about but seems unlikely.
Current project is Tyranids, but Drukhari may be next.:steamhappy:
Grotzel Jan 20 @ 11:41am 
It is fascinating that you are apparently able to make the AI use at least a few limited faction abilities for Aeldari and Sisters ... and how much more is possible. Teleportation is probably a bit hard too tackle ... using transports even more so - so likely only adjusted buildorders for Drukhari and many others? But thist is still a very intriguing project. :)