RimWorld

RimWorld

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Immersive Main Menu
   
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Mod, 1.5
File Size
Posted
Updated
15.840 MB
Jan 17 @ 7:03am
Jan 25 @ 6:30pm
3 Change Notes ( view )

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Immersive Main Menu

Description
Are you bored of seeing the same static background when launching the game? Do you wish that your main menu was more dynamic? Now you can bring it to life with a 3D globe (it spins!)

Immersive Planet
This highly customizable mod attempts to make RimWorld's main menu more dynamic by rendering a low poly planet in the main menu. It has no effect on gameplay, and won't impact your in-game performance at all. The scene stops automatically when you enter the game, and is re-initialized when you return to main menu. Low size of texture files also means minimal RAM consumption.

Now with a dedicated options tab, you can tweak the main menu to your liking! Choose a planet from a mix of real and fictional celestial bodies, adjust the position, atmosphere and rotation speed.

Limitations
But wait, since RimWorld already generates a planet during world creation, why would I make one from scratch? Well, that was the original intention of the mod. I wanted it to either read the newest save or generate a planet from scratch, and then display it in main menu. Turns out, it's harder than I thought. I've spent a good couple of hours trying to decode the logic behind how a planet is rendered in RimWorld, and I was left with more questions than answers. And due to some additional stuff, like the planet shaders not showing in the main menu, I've decided that it'd be too complicated and possibly heavy on performance to change all of that.

You might also notice that the planet isn't shaded. That's because I couldn't find an appropriate shader among the game files. RimWorld uses mostly custom shaders for planet rendering, and while I could probably import a generic "Unlit" shader somehow, I still haven't found a way to do it optimally.

26/01/2025 UPDATE:
I've managed to import shaders to RimWorld. Planet glow and advanced lighting options inbound next update!

Future of this mod
While I failed to fulfil the objective I had in mind, I'm content with what I've made and I'm looking forward to continuing this mod. For now, I'm leaving this version as a "proof of concept" but I'll gladly add more features in the near future. Besides custom textures and a variable spin rate, or maybe even a ship model orbiting the planet, I'm also open to your suggestions of what could possibly be added.

For now, grab a drink, open RimWorld and enjoy the view, while vibing to the soundtrack that inspired this menu in the first place.
10 Comments
blodi Feb 18 @ 4:36pm 
quasimorph reference
Agunst1935 Jan 22 @ 10:56pm 
Tynan Sylvester's CIVILIRIMTION IV:dgeyes:
Oakrotic Jan 20 @ 3:59pm 
@redanddead12345

littlebigplanet?
Battle Cessna Jan 19 @ 1:56am 
YOU ARE GO FOR THE ORBIT.
ROGER, IN.
dkr127054 Jan 18 @ 2:35pm 
DAS IST KERBIN!
redanddead12345 Jan 18 @ 12:00am 
reminds me less of the PS1 and more the PS3 with that earth background on the music player. baller as hell either way
spikefinger Jan 17 @ 6:07pm 
its kerbin
Minus Jan 17 @ 4:52pm 
love the style this brings to the game, psx stuff is really great. keep up the good work
N/A Jan 17 @ 1:10pm 
very cool. it might be possible to load a world from a save file, but i'm not sure that would be easy either.
d4ylogan Jan 17 @ 9:32am 
rimworld on the ps1! WAHOO. seriously thought this is an amazing mod and is going to be a permanent fixture in my playthroughs