Gothic II: Gold Classic

Gothic II: Gold Classic

27 ratings
Brotherhood: The Way of the Sleeper
   
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Type: Standalone
Category: Visual, Fun
File Size
Posted
Updated
7.455 GB
Jan 13 @ 4:40pm
Nov 16 @ 2:44pm
6 Change Notes ( view )

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Brotherhood: The Way of the Sleeper

Description
All descriptions taken from myrtana-net[myrtana.net] page, I AM NOT THE DEVELOPER/OWNER/ANYTHING for this mod. I simply made a Workshop page - for my own ease of access and for workshop features, and I decided to post it for everyone to use.
See original authors: Link[forum.worldofplayers.de]



I wanted adventure, now I have it - but is that so much better than peace?

-Ringir, Brotherhood pledge




Greetings, stranger. I see you doubt what the servants of the Red Barons are trying to sell you as truth. You know why - because they are LIES! They tell you that we pray to some unreal idols, that our weed intoxicates the soul, and that our Templars are fanatical murderers. Don't be fooled by their lying words! See for yourself our hospitality, experience the soothing effects of our grasses and perhaps you too will prove to be one of the chosen ones visited by the Sleeper in his dreams...

Story

The modification takes place in a heavily altered penal colony based on the plot of the paper role-playing game "Bruderschaft des Schläfers". The events take place roughly two years before the plot of Gothic. The conflict between the camps is still young, and the Brotherhood, which has been in existence for three years, is just beginning to establish business contacts with Gomez. Still, this modification should in no way be seen as a prequel to the first. The storyline deviates from the original just as much as our role-play, and the world takes a completely different direction. In addition, the Brotherhood characters, who do not appear in the original, play an important role here. Many acts of violence have upset the delicate balance between the factions. In the hope of digging a new mine in the north, the guards of the Red Barons raided an old bandit hideout near the new camp and brutally slaughtered the convicts who were hiding there. Revenge was not long in coming. Attacks on the convoys tripled, and rumors spread through the colony that the bandits were working with a band of ruthless thugs to harass the old camp and reclaim the hideout. Ian, the caretaker of the new mine, continues to mine with the last of his strength. Moreover, as if the bandits weren't enough of a problem, his men are decimated by mine worms Meanwhile, the move between the camps has begun to mean certain death for members of one of the two camps. The roads of the colony are littered with the corpses of both sides. Only the Brotherhood, a mysterious sect led by the self-proclaimed prophet Y'Fishore, has managed to stay out of the fighting...

Characteristics
  • 40 to 50 hours of play
  • New story consisting of several chapters
  • The Gothic colony has been redesigned and changed
  • Many new characters, some of whom are familiar from the first game and have new roles
  • Underground locations
  • dense vegetation and population
  • Important characters have their own deep backstories
  • Death animations corresponding to damage and weapon type
  • Major quests where the main character works with other characters who also want to advance/develop
22 Comments
travolian  [author] Nov 16 @ 3:01pm 
I was notified of the 1.3 coming out, will update it as soon as i can get my hands on google translate exe.
atyma Nov 14 @ 2:04pm 
Some NPCs are unable to draw their weapons; their animation gets stuck and glitches during dialogues where they are supposed to draw their weapons, which also causes game crashes.
BowShatter Sep 29 @ 7:23am 
Continued from previous comment.

Negatives
- Backtracking can be a bit annoying sometimes before teleport runes in Chapter 3
- Some side quests' solutions are very confusing, had some left unfinished
- Difficult to locate certain NPCs
- Missing statuette quest item for one of the puzzles in the main story route.
- Certain rare items end up having no use (black ore, red ore, ore blanks etc.)
- Voice acting is text-to-speech, so quality of the voiceover is questionable
BowShatter Sep 29 @ 7:22am 
So that issue I mentioned only affects armors and is only really a problem when you have the Ancient Knight Armor in your inventory as it will cause hostility with all factions.

Anyway, I completed the mod and I would say it is around a 8.5/10 mod.

Positives:
- Great story
- Brotherhood is much more fleshed out than in Vanilla Gothic 1
- Guru and Templar paths have unique abilities and tradeoffs
- New weapons, new spells, new enemies
- Progression is paced rather well
- Plenty of side quests
- Attention to detail in environments
- Brutal death animations (throat slash, burn, frozen etc.)
- Memorable NPCs that progress along with you
BowShatter Sep 24 @ 7:08am 
There seems be a major bug regarding character creation at the start. If you change to a different character model, every time you load a save, the game will automatically equip your best armor and weapon. This is not only extremely troublesome, it will also equip hostile faction armor if you have any, causing game-breaking aggro issues.
danigza Jul 27 @ 10:01am 
@Nefarius420 make sure that when you select Properties\Betas for the game, you have chosen "workshop"
Basika9893 May 29 @ 1:39pm 
thanks bro!!! I got to chapter 5 without learning lockpicking. Thought this mod was designed like that ;p
Nonbisco May 29 @ 12:46pm 
@Basika9893 theres a shadow by the entrance with the bridge to the old camp (Where graham is in the og game) and if you do a quest for him he teaches you lockpicking iirc
Basika9893 May 28 @ 11:44am 
anyone knows where can I learn lockpicking?
Nonbisco Apr 10 @ 6:23am 
I'm stuck at the joining templars quest, I think Elvardo says I have to wait for Cruchot to come back, but I don't remember and the diary note doesn't really say anything, I waited like 3 days but nothing happened and Cruchot isn't in his lab or hut, so what do I do?