Project Zomboid

Project Zomboid

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N&C's Narcotics
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Jan 10 @ 7:21pm
Apr 27 @ 11:42am
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N&C's Narcotics

Description
Are you tired of the End of the World?
Has the Zombie Apocowlypse got you down?
Smokes and Booze not cutting it?
Can't climb more than two fences without straining your muscles?
Have you tried, NARCOTICS?

For Questions, Issues, Suggestions, or Feedback, please join our Discord.[discord.gg]

MAIN NARCOTICS:
Benzos: Xanax.
Opioids: Fentanyl, Heroin, and Oxycodone.
Psychedelics: LSD and MDMA.
Stimulants: Cocaine, Crack, Crystal Meth, and Ritalin.

OTHER NARCOTIC ITEMS:
Baggies (Made from Grocery/Plastic Bags)
Crack Cocaine (Cooking 4+ needed to make with Cocaine and Baking Soda)
Crack Pipes for smoking Crack AND Crystal Meth.
Lines of Coke or Meth on a Mirror
Bricks of Cocaine
Crystal Meth Lab Kit

WEED with EDIBLES and FARMING:
AK-47, Northern Lights, and Sour Diesel
Cannabutter, Brownies, and Cookies (Find Magazine to cook)
Bongs and Pipes
Blunts, Cannagars, Joints, and Spliffs
Pounds of Weed
Weed Seeds and Plants
Harvest Weed and use on Drying Rack
Use Dried Weed with Jar to Cure it
Grind Cured Weed into Jars
Put Kief from Grinder in Jars

GRADUAL EFFECTS:
Tooltips on Narcotics give duration.
Benzos: -Panic and -Stress.
Opioids: -Muscle Strain, -Pain, +Fatigue, -Endurance, -Boredom, -Unhappiness, -Discomfort.
Psychedelics: +Thirst, -Fatigue, +Endurance, -Boredom, -Unhappiness.
Stimulants: -Muscle Strain, -Hunger, +Thirst, -Fatigue, +Endurance, -Boredom, -Unhappiness.
Weed: -Muscle Strain, +Hunger, +Thirst, +Fatigue, -Endurance, -Boredom, -Unhappiness.

HANGOVERS:
Stimulants: +Head Pain, +Fatigue, and -Endurance after after coming down.
Opioids and Psychedelics: +Fatigue and -Endurance after coming down.

OVERDOSING:
Your character will warn you when you are getting close.
Can overdose on all Narcotics, EXCEPT LSD and Weed.

NEW MOODLES with SCREEN EFFECTS:
Show when you are on Benzos, Cocaine, Meth, MDMA/LSD, Opioids, and Weed.
Also show if you Overdosed or are Hungover.

NEW TRAITS:
Will LOSE trait if drug is not done for 25-30 days. Can GAIN trait if drug is done too often over a few days. Your character will warn you.
Benzo Dependent: Progressively worse withdrawals at 3, 10, 15 days. If Benzo taken every 3 days, you can lose trait with no withdrawals. However, it will take 12-15 EXTRA days.
Coke Head: Progressively worse withdrawals at 1, 5, 15 days. If Cocaine taken every 15 days, you can lose trait with no tier 3 withdrawals. However, it will take 16-20 EXTRA days.
Meth Head: Progressively worse withdrawals at 1, 5, 15 days. If Meth taken every 15 days, you can lose trait with no tier 3 withdrawals. However, it will take 16-20 EXTRA days.
MDMA Lover: Progressively worse withdrawals at 3, 10, 15 days. If MDMA taken every 15 days, you can lose trait with no tier 3 withdrawals. However, it will take 16-20 EXTRA days.
Opioid Dependent: Progressively worse withdrawals at 1, 5, 15 days. If Opioid taken every 15 days, you can lose trait with no tier 3 withdrawals. However, it will take 16-20 EXTRA days.
Paranoid User: Drugs give a panic attack for entire duration of effect. CAN'T lose trait.
Pot Head: No withdrawals, just -1 Fitness level. CAN lose trait.

DRUG INTERACTIONS:
Alcohol and Benzos/Opioids: While both drugs are active, +Drunkenness, +Fatigue, -Endurance.
Benzos and Opioids: While both drugs are active, +Fatigue and -Endurance.

MOD SUPPORT:
True Smoking

PLANNING ON ADDING:
Coca and Opium Plants
Glassmaking Bongs and Pipes
Better Animations and Sounds
Even More Traits Compatibility
More Grinders, Bongs, and Pipes

F.A.Q
Where do I find these NARCOTICS?
The items have a low chance of spawning in lockers, hospitals, side tables, tents, bathrooms, dressers, random crates, in all areas of a car, and of course on Zombies.

Can I remove or add this mod to an existing save?
This mod is best applied at the start of a save. It can be applied in the middle of one, but only NEW containers and zombies you come across will have NARCOTICS.

Want to play PZ with a_COW_says and I?
We are asking you! We will be hosting a PZ server for B42 (we also did for B41) and are always looking for more survivors to join in on the fun.

Come check out our discord,

Workshop ID: 3404956403
Mod ID: N&CsNarcotics
Popular Discussions View All (3)
27
Apr 28 @ 7:32am
Suggestions
Neely
3
Apr 6 @ 8:00am
METH LAB UPDATE
a_COW_says
2
Feb 20 @ 12:18pm
Translation
Neely
300 Comments
MeanSmoker Apr 29 @ 3:15pm 
@Neely I really appreciate that man, if there's anything I can do on my end to help just LMK!
Neely  [author] Apr 28 @ 10:49pm 
@MeanSmoker. Will definitely take a look at this in the morning!
MeanSmoker Apr 28 @ 9:27pm 
Actually looks like the Weed moodle doesn't affect my frames but, Speed and Opiates definitely do. :steamsad:
MeanSmoker Apr 28 @ 9:10pm 
This mod still kills my performance after I use anything and get the moodle. Anyone else having this issue?
Neely  [author] Apr 27 @ 9:47am 
@Oyeo. I was actually thinking the same the other day. I will do some tweaking of that!
Oyeo Apr 26 @ 12:04am 
This is a great mod! but my only complaint is that the drugs are too common, there should be a more customization to the rarity setting
Dubkito Apr 23 @ 10:12pm 
best mod ever
Infidel Apr 20 @ 8:46am 
@Neely, Hello, I think I may have found a small bug. Nothing huge, although it took me about an hour to figure it out thinking it was a mod conflict... If you "Favorite" items such as the "Crack Pipe" or "Mirror" in your inventory, the game no longer recognises them as crafting ingredients and you cant pack the pipe or put the lines on mirror. If you "unfavorite" the item then you can interact with right click craft or menu craft.
Commissar Ruthven Apr 18 @ 5:42pm 
Just wanted to leave a post thanking you Neely for popping into Grays stream and hearing peoples feedback about your mod (im Seamus btw) hope the best for this mod its really good and rather indepth for this kind of mod and feel will become a staple of many servers once Build 42 has MP going.
Natasha10_22 Apr 18 @ 5:20pm 
haha no! but I found a weed cookie and im better now. Am afraid to try again.