Darkest Dungeon®

Darkest Dungeon®

463 ratings
Immersive Area Backgrounds
12
2
4
5
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
438.329 MB
Jan 9 @ 1:38pm
Apr 25 @ 3:22pm
27 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Immersive Area Backgrounds

In 2 collections by AmaraSN
Immersive Area Backgrounds
8 items
Immersive Backgrounds Mod Load Order Example
14 items
Description

This is a compilation of all my area rework mods and Extra Cove & Weald Backgrounds mods. The goal is to give all areas a new look to make consequent playthroughs a bit more interesting. Below are detailed the changes to all areas. Click on the area titles for a link to their standalone pages with more images.

Changes across all areas:
• Edited vanilla and some modder's backgrounds. More info on the Credits section.
• Minor visual edits to most area-bound curios.
• Edited loading screens to match the new backgrounds.


Darkest Dungeon Quest 1:
• 20 new hallway backgrounds.
• 6 new room backgrounds.
• The boss has a new background.
• The old boss background has been repurposed as a regular room background.
• Room backgrounds are not random; they have been placed in rooms that make sense.

Darkest Dungeon Quest 3:
• 2 new room backgrounds.

Darkest Dungeon Quest 4:
• Added 3 more variations of the hallway backgrounds.
• Changed the animation of the hallway background so it continues moving even while walking.
• Added vignette to the final boss background to hide the edges.
• Made changes to the background animation so the heart is more centered and prominent.
• Brightened the veins around the heart.


• Unique boss backgrounds for: Crocodillian, Baron, Viscount, Countess, & Garden Guardian.
• 60 new hallway backgrounds.
• 22 new door backgrounds.
• 10 new mid-layer backgrounds.
• 4 new variants of room backgrounds.
• Edited the existing 25 hallway backgrounds & the colors and lighting of all room backgrounds.
• Incorporated and edited some backgrounds from Erkka (including his Viscount background fix) & Courtyard Plus.
• Made the corridor background's red vivid, and the black darker.
• Moved the top-foreground vegetation upward to increase visibility of corridors.


• Unique boss backgrounds for: Necromancer & Prophet.
• Edited the secret room to be The Collector's storage room.
• 57 new hallway backgrounds.
• 9 new door backgrounds.
• 4 new room backgrounds.
• Edited corridor background from Jefuty to be more vibrant and added some lighting.
• Added animated clouds to the corridor mid-background.
• Added a faint fog to the foreground.


• Unique boss backgrounds for: Drowned Captain & Siren.
• 101 new hallway backgrounds.
• 12 new door backgrounds.
• 9 new room backgrounds.
• 5 new mid-corridor backgrounds.
• Made corridor background more vibrant, with some more detail.
• Added color and a fog to the corridor foreground.
• Changed the color filter of the Cove. It's less gray and more blue.


• Unique boss backgrounds for: Swine Prince & Formless Flesh.
• 117 new hallway backgrounds.
• 9 new door backgrounds.
• 3 new room backgrounds.
• Made corridor background darker and the orange more vibrant.
• Added rot-essence smoke/fog to the corridor foreground.
• Changed the color filter of the Warrens. There is no longer an orange filter on the highest torch level, but it appears and applies more strongly at low torch levels.


• Unique boss backgrounds for: Hag & Brigand Pounder.
• 11 new room backgrounds.
• 59 new hallway backgrounds.
• 9 new door backgrounds.
• Replaced and animated the foreground.


• 23 new hallway backgrounds.
• 5 new door backgrounds.
• Added some bloom to fires in all 3 room backgrounds.
• Turned one of the room backgrounds into Brigand Vvulf's boss background by adding more details demonstrating an invaded town.


I highly recommend you to go to the Patches section if you have one of the following mods:
• Mods that change Crimson Court bosses' difficulty (such as Cho's mods).
• Courtyard+
• The Manor
• Pitch Black Dungeon

Mod List Order
If you're using other mods that make changes to areas, then check this Mod Load Order & Compatibility guide to help you determine the mod load order or to see if there are mods you don't need. TLDR: The safest bet is to simply put this mod above such mods.


I either integrated or used assets from the following mods, which saved me so many hours of work. All these mods were foundational in the creation of my area mods. As always, if you don't like my mod, then I highly recommend you to check their mods, and those named in the compatibility list for a more vanilla expansion of the entire game. Please refer to the Credits section to see them.

I'd be glad to hear your feedback and consider your requests. If one of the modders listed do not want their work being used, let me know and I'll replace it. Feel free to add me if you need to privately contact me.
Popular Discussions View All (4)
2
Feb 26 @ 4:37am
PINNED: Mod Load Order & Compatibility
AmaraSN
0
Mar 18 @ 2:10pm
PINNED: Patches
AmaraSN
0
Jan 9 @ 5:23pm
Bug Fixes & Feedback
AmaraSN
122 Comments
XIZUM Apr 21 @ 12:52pm 
legal
crazy sexy cool Apr 7 @ 8:41pm 
intriguing. thank you very very very very very much. and thanks again for bringing upon the darkest dungeon graphical renaissance
AmaraSN  [author] Apr 7 @ 10:48am 
@crazy For more info on how it works, you can go into the game files, under the dungeon subfolder, make your way to the Darkest Dungeon area and you'll find dungeon_animations.darkest files, which are what allows for tweaking the corridor animations. Sadly, what we can do with these animations is extremely limited. The game won't even allow to animate only portions of a foreground (top or bottom).
crazy sexy cool Apr 7 @ 6:17am 
interesting. thanks for the info wasnt trying to impose or ask anything, was genuinely curious about the """"science"""" behind it
AmaraSN  [author] Apr 6 @ 11:27pm 
@crazy I have no control over that. This also happens with all the other foregrounds, including the Darkest Dungeon's unique effects. The backgrounds still remain animated during battles, which means its technically possible for the foreground to do the same. However, if I had to guess, it's hard coded into the game.
crazy sexy cool Apr 6 @ 11:23pm 
great mod, just curious about completely random thing. how possible is it to make the smokey effects, like from the weald, work while in battles? just think its an interesting effect and if its some type of darkest dungeon tech limitation that doesnt allow it
Reynauld Apr 1 @ 8:36am 
everyone wants the "new characters" mods and stuff, but this right there, this is the most beautiful mod i have ever seen for Darkest Dungeon, just by seeing the images and everything i can see the love put behind this, this is truly amazing, props to you man, YOU are amazing.
skypanda64 Mar 27 @ 6:01am 
@AmaraSN think I figured it out - for anyone who might be having trouble with Steamdeck for some reason it doesn't like being on the ssd. Moved it to the SD card and it works just fine. Bizarre.
skypanda64 Mar 27 @ 2:51am 
Will do - preciate it!
AmaraSN  [author] Mar 27 @ 2:47am 
Alrighty. If you can't figure out the issue, try asking in the DD1 mod help section in the official DD discord. There's a lot of knowledgeable people there.