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Rick's MLC Vanilla Patches
   
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187.044 KB
Jan 8 @ 10:35pm
Feb 11 @ 5:06pm
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Rick's MLC Vanilla Patches

Description
Patches vanilla things as I find them:
  • Vehicle Mechanics: Uninstalling a tyre from a vehicle would not keep the tyre pressure.

Workshop ID: 3403726271
Mod ID: RicksMLC_VanillaPatches
10 Comments
RicksMLC  [author] Feb 11 @ 9:11pm 
@georgedorn Yep: I am very happy if this mod is not needed :)
georgedorn Feb 11 @ 6:00pm 
Nice, looks like some of the patches have been made obsolete by the vanilla game catching up. Best possible outcome, really.
GarnettUniverse Jan 19 @ 7:33am 
maybe patch the welding torches not being refillable when empty? like consolidating all the patches into one would be super hype
Mad_Man_Mcgraw Jan 13 @ 11:12pm 
Thank you kindly. I'm sure sooner or later we won't need that fix anymore, but in the meantime this helps.
WoodyDaOcas Jan 12 @ 1:41am 
I am going with:
local condPerPart = 5 + skill
if condPerPart > 15 then condPerPart = 15 end

5 per repair (max) is laughable, considering others are reporting totalling a vehicle when hitting a sapling. I did the same when I smashed some (poor) rabbits, that shouldn't peel the car of hood, windshield and 100% condition :D
Heavy duty vehicles themselves are pretty rare, it's not like I could replace it easily on every crossroads..
Thanks for the help
WoodyDaOcas Jan 12 @ 1:31am 
yeah that has to be it :) I got mechanics 5, yet I am repairing 1%, tried to install some 5 spare parts, which means I need to botch ~8 vehicles to repair some decent >condition< :) Thanks, gonna take a look
RicksMLC  [author] Jan 11 @ 3:11pm 
I think you mean "condition" instead of "durability'? lua\shared\Vehicles\TimedActions\ISRepairEngine.lua look for condPerPart on line 52 :)
The amount is set to condPerPart = 1 + (skill / 2) so at level 5 (min for engine repair) the condPerPart is 1 + 2.5 = 3.5.
WoodyDaOcas Jan 11 @ 5:35am 
Thanks a lot, I've misread your description and I thought it's vice versa :)
Since you had it opened, can you please advise on how to change (even locally, no mod..) files to be able to repair 10% engine durability instead of 1, as it is right now ? That's complete nonsense, in my humble opinion
Thanks
RicksMLC  [author] Jan 10 @ 3:53pm 
@WoddyDaOcas - removing a tyre in the current B42.0.2 build would not transfer the tyre pressure from the vehicle to the tyre in your inventor/dropped on the ground. This mod fixes it by transferring the tyre pressure correctly. The fault is caused by the remove tyre action clearing of the tyre instance from the vehicle before copying the tyre pressure to the new tyre you get in your inventory. The fix is a patch to record the tyre pressure before removing, and setting that recorded tyre pressure to the new tyre you have in your inventory. They are aware of the issue and will probably fix it when they get to it, but I have no inside information as to when that would be.
WoodyDaOcas Jan 10 @ 11:45am 
hi.. thanks, but wdym ? I thought right now swapping tyres would loose all the presure, which is nonsense, I am removing a whole wheel, including a disc. The pressure should stay there :)
Or?