Team Fortress 2

Team Fortress 2

wildborn
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"A 3D model I made using original game files extracted with GCFScape, VTFEdit and Photoshop for texture editing, Blender for modelling and remapping the UV-mapping++, Blockbench for polygon and pixel renders as well as final modelling and texture touch-ups. Followed by several processes of re-rendering, removing backgrounds and noise, compressing below steam limits and lastly some HEX-coding to make it true transparent for steam. Essentially making these artworks compatible with any and all steam backgrounds, including animated ones. There's been several editions and iterations of these models in order to perfect them as much as possible as well as fully optimized within the given limits and constraints. This is one out of a long series of similarly styled artworks that I plan to upload sporadically as the third and forth iterations are fully re-rendered and optimized. Will come back and link everything properly later when they're all completed!

Incomplete list of this ongoing series of 3D model polygon and pixelart artworks:
dragonborn
dragonborn [pixelart]
hellborn
hellborn [pixelart]
wildborn
wildborn [pixelart]
strange normal minigun
strange normal minigun [pixelart]
snivy
snivy [pixelart]
masked fiend
masked fiend [pixelart]
zrai
zrai [pixelart]
jetty
jetty [pixelart]
sparkle
sparkle [pixelart]
universe
universe [pixelart]"