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D&D Cannon - devbuild
   
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5.859 MB
Jan 8 @ 6:28am
Jan 12 @ 10:57am
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D&D Cannon - devbuild

Description
This is dev version of mod. There WILL be bugs and weird artifacts. Everything is a subject to change.
Feel free to report bugs and give feedback on this page.

This mod currently adds only one item which is d20 dice inspired cannon. It shoots based on a dice roll. Currently is playable. Compatability with other mods not tested.

Dice - Action
Negative / Weak
1 - cannon explosion (sad) 2 - fire + smoke + EMP + magnet at the cannon's location 3 - fire + smoke + EMP at the cannon's location 4 - fire + smoke at the cannon's location 5 - fire at the cannon's location 6 - even less HP. If the projectile is intercepted, it will fly back to the sender 7 - the projectile ricochets off metal and shields 8 - less projectile HP 9 - drunken projectile
Positive / Strong
10 - as powerful as a regular howitzer 11 - PLUS HP 12 - projectile fragmentation into sniper shots 13 - smoke at the impact site 14 - enhancement of projectile parameters (HP, damage, radius) 15 - causes a small fire 16 - magnetic beam at the impact site 17 - significant enhancement of projectile parameters 18 - projectile fragmentation into armor-piercing sniper shots 19 - counters portals by triggering EMP 20a - 3 howitzer rounds that tear through metal like wood 20b - FIREBALL!!11 20c - artillery made of dice of critical failure

Known Issues:
- Fragmentation destroying other shells?
- Damage counter is broken

TO-DO (also subject to change, not mandatory):
- Device with AOE +1 Roll
- Device with Reroll functionality
- Shell "20d" with, you know, nuclear effect ¯\_(ツ)_/¯
- Sounds (lots of them, actually)
- Maybe cannon sprite rework
- Maybe own tech
- Maybe karmic cube feature with no continuous bad or good rolls. Or maybe not ;)

Special thanks
Bryqnthesup3r for help with randomizer
SamsterBirdies for his existence (we borrowed orbital artillery, hope you don't mind :)
18 Comments
Jebbsredemption Mar 22 @ 10:13am 
Aight
ezradidiersober Mar 17 @ 1:59pm 
K
Blunderfluke Opennetch  [author] Mar 15 @ 7:32am 
Here's a possible reply:

"Hey, I get that AI-generated art isn't for everyone, and I respect your opinion. The goal here was to bring something unique to the mod, and using AI helped speed up the process while still allowing for customization and refinement. If you have specific feedback or ideas on how to improve the sprites, I'm open to suggestions! The most important thing is making the mod fun for everyone."

P.S.
Ok, this is a joke. The mod is a work in progress and we are not very good at drawing. So the AI-generated slop is here until the actual artist gets it done for us (shooting animation is already made by human). Hope you got the patience to wait for it and completely got it if you are disappointed
ezradidiersober Feb 8 @ 4:36pm 
fr
Jebbsredemption Feb 4 @ 11:21am 
The easiest game to make sprites for and you still had to generate slop with a machine
ezradidiersober Feb 1 @ 1:53pm 
y'all foolish it is AI generated art:steamthumbsdown:
Echo Jan 30 @ 11:32am 
i bought moonshot now it works
Echo Jan 30 @ 4:54am 
No mods used only the d n d cannon
Blunderfluke Opennetch  [author] Jan 29 @ 1:18pm 
It is behind the munitions tech, so should at least be visible in the weapons tab. This may actually be caused by a conflict with another mod. Please, provide us with some more info on that
Echo Jan 29 @ 11:21am 
The gun doesnt show up in my weapons tab or is it an upgrade