RimWorld

RimWorld

29 ratings
Hide Cryptosleep Pawn
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Mod, 1.5
File Size
Posted
Updated
633.558 KB
Jan 5 @ 8:37am
Jan 18 @ 1:45am
4 Change Notes ( view )

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Hide Cryptosleep Pawn

Description
Hides pawns in crypto sleep from display in the Colonist Bar.
Original: https://ludeon.com/forums/index.php?topic=38274.0

had soft incompatibility with Colony Groups

I am still learning : )
20 Comments
Gota Mar 29 @ 4:31am 
So was the bug Noirfry mentioned fixed?
Also, does anyone know if this works with Map vehicles? Since it basically has vehicles that act as vehicles that have a "fake" map on them
Louize  [author] Jan 21 @ 9:44pm 
@fester_21 I am pretty sure i already updated it as noirfry teachings.
fester_21 Jan 20 @ 10:31am 
can confirm what @NoirFry said, carrying a pawn to the CryptoCasket will cause the games UI to crash.
☠ ✙ NoirFry ㋛ ⚸ Jan 17 @ 4:59am 
This is actually not that easy. Just removing pawns from cachedEntries is very dangerous.
For example if you order a pawn to carry another, downed pawn, to the CryptoCasket, the game's UI will crash, so you won't be able even to save the game and will lose progress. And i'm sure there are other cases that will lead to the crash.
If you are interested, send me a message.
user_123456789011 Jan 16 @ 6:41pm 
nice mod
Cat Kraken Jan 14 @ 8:27pm 
very cool mod ive always wanted something like this
Matstar Jan 13 @ 7:06am 
Solved! Thanks for the quick response
Louize  [author] Jan 13 @ 6:55am 
@Matstar it should fix now.
Louize  [author] Jan 13 @ 4:42am 
lemme try to fix it if i can.
Louize  [author] Jan 13 @ 4:37am 
@Matstar oh i see the vehicle is also considered as a container huh