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To fix this, I set my UI Scale 1x which caused the overlay to appear in the top left, then I moved the overlay WAAAY to the left, and changed my UI Scale back to 1.5x and then moved the overlay back to the top right.
https://gist.github.com/HugsLibRecordKeeper/41ad55e02bfe47932fc0d3b31eae58ff
is there a way to edit tags in bulk?
is there a way to prevent vanilla music from playing?
is there a way to play music on colonist join?
Does this respect sequences/requirements/commonality? (Credits, Corpse Attack, Anomaly battle music for combat with entities)
Why do the orbital Odyssey songs (or Anomaly Metal Hell) not seem to have the correct tags for playing in their respective environments?
Why does combat not trigger tense songs at all?
Should it keep playing non-title music on the title screen?
1. DLC music playback.
2. The mechanism of search for mod music files.
3. Added the ability for mods to override the current song via ForcePlaySong
I was told that the inability to play mp3 files was a bug in RimTunes, so I will adopt the policy of using RimTunes' MusicManager.Play method on PCs where RimTunes is installed. I hope that RimTunes will be able to play mp3 files in the future.
I would like to have a mechanism added to this mod so that when the vanilla MusicManagerPlay.ForcePlaySong method or vanilla MusicManagerPlay.PlaySong is called, the RimTunes MusicManager.Play method is called instead. I would be happy if you could improve compatibility with other mods.
Thank you.
You are correct about the second issue. The assumption that all audio files are in .ogg format is a bug. I had not considered other formats during development. This will be corrected in the next update.
Thank you for bringing this to my attention. For future issues or suggestions, please create an issue in my GitHub repository to make it easier for both of us to track the problem.
When calling the Play or ConvertAndPlay methods defined by this mod, the file type is not correctly recognized and the full path is converted to an ogg file instead of an mp3 file. This results in a failure to find the sound file and an error message when attempting to play the song.
[RimTunes] [16:42:55.196] [AsyncOperationManager.cs:176] [ERROR]: Background task error: System.IO.DirectoryNotFoundException:
When this mod is present, my mod's ability to play songs via the standard Find.MusicManagerPlay.ForcePlaySong method is disabled. This is causing major inconvenience to other mod creators.