Total War: WARHAMMER III

Total War: WARHAMMER III

77 ratings
Expanded Building: No Restrictions
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
483.657 KB
Jan 3 @ 7:30am
Oct 14 @ 5:10am
14 Change Notes ( view )

Subscribe to download
Expanded Building: No Restrictions

In 11 collections by ChopChop
The Skaven: Immortal Empires Expanded | IEE 6.3+
210 items
The Dwarfs: Immortal Empires Expanded | IEE 6.3+
209 items
The Empire: Immortal Empires Expanded | IEE 6.3+
217 items
The Vampire Counts Immortal Empires Expanded | IEE 6.3+
197 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
207 items
ChopChop's Workshop: All Released Mods
60 items
The Wood Elves - Immortal Empires Expanded | IEE 6.3+
219 items
ChopChop's Workshop: Building Mods
23 items
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
36 items
The Kislev - Immortal Empires Expanded | IEE
213 items
The Chaos Dwarfs - Immortal Empires Expanded | IEE
204 items
Description

This mod allows to build mutually exclusive building chains for all supported factions by creating their own separate instances and removing in this case redundant "blocker" info tooltip:
  • Bretonnia - mod Bretonnia Overhaul by Lily
    • Field & Guild
    • Farm & Industry
  • Dwarfs:
    • Depot & Trading
  • Grand Cathay:
    • Yin & Yang
  • Greenskins:
    • Industry & Raiding
  • Khorne
    • Daemon & Mortal
  • Kislev
    • Market & Caravan - all major
    • Recruit, Build & Order - all major
    • Upper Walls & Lower Walls - all major
    • Farm, Mill & Gospoda - all major & minor
    • Cathedral / Court - major
    • Shrine / Courthouse - minor
  • Skaven - mod Warpstone Unleashed
    • Gold resource & Warp Gold
    • Pasture resource & Warp Farms
    • Iron resource & Warp Processing
  • Tzeentch - Changeling
    • Parasitic & Symbiotic
  • Wood Elves - mod Animals for Wood Elves by Calm&NormalTime
    • Flying & Animal

Mod Dev Info: This mod is using twad_key_deletes for khorne building_set_required_sets.


chopchop workshop chop chop extra additional more building expanded expansion city town
43 Comments
ChopChop  [author] Oct 14 @ 5:13am 
MOD UPDATED :steamthis:
This mod no longer datacores the building_set_required_sets table. Now it's using twad_key_deletes table to unlock the Khorne mortal/daemon building for better compatibility with other mods.
ChopChop  [author] Oct 13 @ 10:18pm 
@Louis Your comment bugged out since 21 September:

Louis 21 Sep @ 1:38pm
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Louis Sep 21 @ 5:38am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
ChopChop  [author] Sep 17 @ 6:45am 
MOD UPDATED :steamthis:
Added:
Skaven - mod Warpstone Unleashed
Gold resource & Warp Gold
Pasture resource & Warp Farms
Iron resource & Warp Processing
ChopChop  [author] Aug 15 @ 1:23pm 
MOD UPDATED
- added Kislev buildings:
cathedral / court | major
shrine / courthouse | minor
ChopChop  [author] Aug 10 @ 7:57am 
MOD UPDATED :steamthumbsup:
- didnt unlock the new Kislev buildings, just updated the mod. Need to look closer into the update as i was away
ChopChop  [author] Aug 9 @ 9:41am 
Very welcome :steamthumbsup:
Misha Krinkov Aug 8 @ 12:34pm 
my slow learning head still confuse but will go check building instance key for that
i using RPFM too
thx for explaination though
ChopChop  [author] Aug 8 @ 9:45am 
@Misha Krinkov Its not that straight forward. General idea is that they are sharing same building instance key which is only 1 so i had to make a new one for each corresponding building so each has its own. I remember writing the mod clear way so its easy to follow. Search in RPFM globally DWF or CTH and it will give you all necessary tables to do the same for any other race

Next update i will check the new Kislev buildings as i havent seen them yet
Misha Krinkov Aug 3 @ 7:57am 
would you mind tell me what part u remove to enable cathay and dwarf to able to build both building?
like
building_level ? etc