Total War: WARHAMMER III

Total War: WARHAMMER III

60 ratings
Expanded Buildings: No Restrictions
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
464.246 KB
Jan 3 @ 7:30am
Mar 5 @ 1:46pm
6 Change Notes ( view )

Subscribe to download
Expanded Buildings: No Restrictions

In 7 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
The Empire: Immortal Empires Expanded | IEE 6.0
236 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
77 items
The Wood Elves - Immortal Empires Expanded | IEE 6.0
236 items
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
33 items
KISLEV
224 items
Description

This mod allows to build mutually exclusive building chains for all supported factions by creating their own separate instances and removing in this case redundant "blocker" info tooltip:
  • Bretonnia - mod Bretonnia Overhaul by Lily
    • Field & Guild
    • Farm & Industry
  • Dwarfs:
    • Depot & Trading
  • Grand Cathay:
    • Yin & Yang
  • Greenskins:
    • Industry & Raiding
  • Khorne
    • Daemon & Mortal
  • Tzeentch - Changeling
    • Parasitic & Symbiotic
  • Wood Elves - mod Animals for Wood Elves by Calm&NormalTime
    • Flying & Animal
  • Kislev
    • Market & Caravan - all major
    • Recruit, Build & Order - all major
    • Upper Walls & Lower Walls - all major
    • Orthodoxy Cathedral - all major
    • Orthodoxy Church - only minor
    • Farm, Mill & Gospoda - all major & minor

This mod is datacoring building_set_required_sets_tables to allow building for Khorne.

If theres other factions with same building restrictions - let me know in the comments and I'll unlock them in this mod, thanks!


[streamelements.com][patreon.com][discord.gg]
32 Comments
Matrim2013 Apr 6 @ 7:29pm 
Any idea of updating this to include the new Ortho and Ice Court chains?
ChopChop  [author] Mar 15 @ 7:03am 
No worries friend, you're good. Myxameno helped and allowed me to make this mod and i invited him to co-create thats true 👍I havent spoke with the man but it seems that he is just on break from Warhammer in general, but im sure he will come back once a nice DLC comes out, but never know. Have a good day
Albert Jester Mar 14 @ 6:38pm 
Ah, I apologise, I had left a comment on the Building Slots Extended mod months ago and there had been no word, so I clicked on the most recent mod in Myxameno's workshop hoping it might be more likely to get a response (Plus it was a mod I was also using and was worth praising anyway) and didn't realise it was from a different creator (I forgot Workshops can share mods).

Thank you for the information and alternative regardless, sorry again for the mistake.
ChopChop  [author] Mar 14 @ 3:58pm 
Thank you i appreciate the good word and im happy you enjoy the mod :WH3_clasp: I would love to answer your question, but i dont know what are Myxameno plans for the mods :( there are some new mods for undercities with extra slots on the workshop though, might want to give a try, the author name is "👁"
Albert Jester Mar 14 @ 12:44pm 
Great mod, especially on the Dwarf side, which was a perfect example of "You really NEED both gold AND Oath-Gold, and you expand much more slowly than other races, why not be able to build both building in the precious few territories you own? surely the 'limiter' on that is the same as every other building option, IE, you only have so many slots to work with, if you take BOTH income buildings, it's less room for Military/Defence buildings." Not to mention helping actually interact with Cathay's whole Harmony mechanic more effectively.

(As a side note, speaking of Dwarves, will the Building Slots Extended mods for Undercities, coves, gardens etc ever get updated to fix the issue it has with Dwarven Deeps and Locations of interest, or is the issue irreparable and they're no longer being supported as a result?)
ChopChop  [author] Mar 5 @ 1:48pm 
Mod updated, added:

Kislev

New thumbnail
ChopChop  [author] Feb 24 @ 10:25am 
All features are listed in description, so im affraid not
lukarajacic94 Feb 24 @ 10:15am 
Does this mod work with SFO, etc should the player be able to build Skrat mine and Trinket shop?
ChopChop  [author] Jan 26 @ 10:27am 
Thanks for the info. I don't use Radious myself, but its very interesting because i have this mod enabled (No Restrictions) and i dont have enabled the Bretonnia Overhaul either, as this mod is made to be compatible with any mod, if you have it enabled or not.

I have no idea why would this mod be not compatbile with Radious, but there is already many people saying that Radious is not compatible with many mods, therefore id recommend asking in their Discord and maybe someone will explain the problem to come up with the solution.

If you get the error again, try to screenshot and report to Radious modders :steamthumbsup: