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Waiting for the update then :)
All in all, I thoroughly appreciate the feedback and hope to act on it to produce a better version of this. In the meantime, maybe you'd also like to check out one of the other games I've made: "Arcana: A Game of Fate"?
6. Market seems to be weak, especially in the mid game, as more useful cards tend to be taken in the early game. You could try adding a possible move like "Refresh the Market and keep 1 card from the refreshed Market"?
7.The game can be quite hard to read at times, especially if half of the board is filled with some ammount of your Claims, scoring cards could use some more contrast. I would at least reconsider the use of shiny material on Claims.
1. Scoring pattern cards are not hidden to other players while in private hands. We've dealt with it by putting them in Hidden Zones. Color&Shape cards work fine.
2. Purple tier 2 sack is labeled tier 3
3. There is no discard pile for scoring patterns, while you can just put the next scoring pattern card over the last one it may confuse you at times as to which card was supposed to be on top
4. My gf couldn't see one of the squares - https://cdn.discordapp.com/attachments/1232409566483058819/1336690664024313957/image.png?ex=67a4b9b0&is=67a36830&hm=1e6f84f0cd61c4189c402c235adeb4757bfecd1e6dca620ea3f8ded333c7fd24&