Tabletop Simulator

Tabletop Simulator

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[Original Game] Starboard
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5
Language: English
File Size
Posted
Updated
2.068 MB
Jan 2 @ 7:53pm
Jan 28 @ 5:56pm
2 Change Notes ( view )

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[Original Game] Starboard

Description
A shape and color-based claim game inspired by Ticket to Ride and Reef that sees players try to accomplish both public and private scoring methods by playing runs of cards before there are no more moves left!

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In the far-off future, entertainment has become more of an abstraction depending on where you live. Either you live down on the colony planets, enjoying weird games about symbols and other arcane junk, or you live amongst the wealthy in beautiful resort planets watching the newest anti-gravity racing sports on the broadcast waves.

But for you, a crewmember on a simple delivery ship, you play a much more simple game known colloquially as "Starboard". You've gathered a few of your friends to pass the time while you move to your next star system; so enjoy your time and stake your claim. May the cleverest player win!

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This game is inspired by Ticket to Ride and Reef, with a focus on multi-level patterns and resource management. It took a LOT of work to generate all the assets for this thing!

This includes:
1 custom table large enough for the board and more
151 Score cards
225 Cards for scoring
1470 unique Tiles
125 Tier 1 torus objects
125 Tier 2 torus objects
125 Tier 3 torus objects
1 Rulebook
1 Custom game board
5 Counters to track score

ATTRIBUTION: Background art for cards, tiles, and logo were altered from images provided by R. Kathesi (via Shutterstock/Freepik) qualifying under fair use. Background image of board edited from images provided by NASA. All other assets created by Etiketi.

Got parts about this you like? Want to give feedback? Let me know! I like making games and love hearing if people enjoy it or have suggestions or ideas!
9 Comments
Lawenda Feb 9 @ 12:34pm 
Thank you, we will check out Arcana! Flipping the fully claimed tiles seems like a good idea and when it comes to the material I think it's set to plastic?
Waiting for the update then :)
Etiketi  [author] Feb 8 @ 4:00pm 
As for (7), I find that flipping fully claimed (all 3 tiers) or unclaimable tiles over helps reduce some of the clutter to help identify new moves (and helps score patterns), but that's unfortunately unavoidable at times. I will definitely see how I can improve those score cards, colors would probably help a lot. As for shiny material, I am not sure what you mean; as the actual pieces are matte, they should have no shine. I think it could be amiable to lower the player count to 4, but 5 was chosen as it more easily allowed all players to claim an equal number of tiers throughout the game (125 possible claims can be made at maximum), though putting it at 4 may allow for more interesting methods to block your opponents from making certain claims.

All in all, I thoroughly appreciate the feedback and hope to act on it to produce a better version of this. In the meantime, maybe you'd also like to check out one of the other games I've made: "Arcana: A Game of Fate"?
Etiketi  [author] Feb 8 @ 4:00pm 
@Lawenda I appreciate the feedback! This is all very useful! I'll probably try to update this sometime soon to fix a lot of these because even I agree there is some roughness with the set (it's more of a minimal prototype if I had to say anything about it myself). Also, to your example in (5), you are correct that it is 4 unique instances of the pattern (therefore 8 points at the end), as the original pattern can be rotated 3 times in that 2 x 2 square to create the pattern 3 more times. If I was better at scripting, I would love to have it automate detecting patterns and scoring, but alas I wasn't a CS guy. As for the market, even I think that the way I went about it was somewhat flawed and that potential move idea sounds like it would be an interesting addition.
Lawenda Feb 5 @ 9:46am 
The game also took us like 2-2,5 hours
Lawenda Feb 5 @ 9:41am 
8. Due to 7. it is quite demanding to come up with good moves in the mid to late game, even though you can score multiple points by accident. There is a lot to consider where it comes to base mechanics(6 colors and 7 shapes, 3 tiers and 4 scoring patterns to consider at the same time). Perhaps cutting down on one of these numbers while adding a new mechanic(like something that interacts with the enemy) might do some good? I am not sure
Lawenda Feb 5 @ 9:41am 
5. It was hard for me to understand what you meant with "unique". Like, on final scoring, does a 2 x 2 1 tier square count as 4 different patterns with a "L" shaped tier 1 secret scoring pattern card, or as only one? How many points would it give? Is it any different to how scoring works during the normal game except for counting all existing shapes and 2x points? I've come to the conclusion that it would count as 4 different patterns, so 8 points.
6. Market seems to be weak, especially in the mid game, as more useful cards tend to be taken in the early game. You could try adding a possible move like "Refresh the Market and keep 1 card from the refreshed Market"?
7.The game can be quite hard to read at times, especially if half of the board is filled with some ammount of your Claims, scoring cards could use some more contrast. I would at least reconsider the use of shiny material on Claims.
Lawenda Feb 5 @ 9:41am 
Played the game in a 1v1 with my girlfriend and it was pretty good! A few thoughts from that:
1. Scoring pattern cards are not hidden to other players while in private hands. We've dealt with it by putting them in Hidden Zones. Color&Shape cards work fine.
2. Purple tier 2 sack is labeled tier 3
3. There is no discard pile for scoring patterns, while you can just put the next scoring pattern card over the last one it may confuse you at times as to which card was supposed to be on top
4. My gf couldn't see one of the squares - https://cdn.discordapp.com/attachments/1232409566483058819/1336690664024313957/image.png?ex=67a4b9b0&is=67a36830&hm=1e6f84f0cd61c4189c402c235adeb4757bfecd1e6dca620ea3f8ded333c7fd24&
Etiketi  [author] Jan 30 @ 4:50am 
@Besi, I just designed the game and posted it to Tabletop Sim's discord server in their workshop showcase. I was contacted by someone from Beserk game and they just asked if my game was all intellectual property belonging to me and said if I liked I could have it shown up there. A quick talk later and here we are.
Besi Jan 29 @ 1:48pm 
I've been trying to get my game in the spotlight section in TTS's main menu. How did you manage to do that?