Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

25 ratings
Classical Empires Battle AI - Divide Et Impera Version
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Battle
File Size
Posted
Updated
211.936 MB
Dec 30, 2024 @ 11:13am
Feb 4 @ 8:41am
8 Change Notes ( view )

Subscribe to download
Classical Empires Battle AI - Divide Et Impera Version

Description
Are you tired of having the best mod in Total War ruined by the cryptic, buggy and broken vanilla AI?

how to fix the AI not being able to effectively respond to your maneuvers? Is hammer and anvil so easy that you barely have to try?

FROM NOW ON, NO MORE.

we created a Battle AI that fixes almost all critical bugs, and completely changes the game experience for the better!

Meta level:

- AI uses formations, and redeploys efficiently: no more easy exploit where a quick maneuver confused the AI and ruined their battle formation

- AI recognises terrain consistently: tries to take the high ground systematically

- AI systematically recognises, counters, and initiates flanking and rear maneuvers

- AI utilises all unit classes effectively, based on their nuances (light horse vs medium vs heavy vs shock, for example)

- AI protects their general, but will send them in to battle and not let them isolate 9/10

- Cavalry will stop being suicidal at least 50% less than before

- Siege behavior and pathfinding has been noticeably improved. AI will even attack multiple points when available


Individual AI (showcase in pictures: boii assault light infantry using number to engulf hastati, other photo is the result of an extended battle, as the formation naturally dissolves into conflict)

- Units have their own "AI" which is created through scripts and new animation sequences that lead to units acting like individuals

- formations engage each other in incredibly dynamic ways, and numbers really count. Units will get isolated and broken into in ways that never happened before

Skeptical? So was I. Try it for yourself and see.



Garviel Loken
16 Comments
Augustus II Mar 7 @ 7:57pm 
Ive said this in the DEI discord and other places, I think this is a great mod. I have however found one issue but idk if its fixable or not. Whenever there are multiple AI armies or something happens unusual the AI struggles.

For example I fought Carthage and they had 2 full stacks, one was coming in as a reinforcement on the far back corner to the right where the main AI army was setup closer to the front left. The reinforcing army didnt move until I attacked the main force. It came into the field and just stood there. By the time it started moving I was able to kill both armies one by one.

The second example involved 2 armies again but this time I had a force garrisoned in a city with no walls. Just the way the two armies attacked showed they were out of wack.

I know the vanilla AI and even DEI AI is nothing impressive in this similar situations, but it seemed worse in these two situations.
Who_ci Feb 8 @ 2:11am 
In general AI is improved, instead of going forward and charge you, they wait, make formations and then attacks you.

Which sieges i mean the AI used all the siege ladders on the same point so i could burn those easily. Maybe with more numerous armies they surrond the fortification.
Garviel Loken  [author] Feb 8 @ 1:45am 
they should be better at sieges in general than vanilla, we will see as the modder who did the AI part isnt active, and we are looking for new modders who want to learn, can mod this kind of thing
Who_ci Feb 8 @ 12:59am 
Is it possible to make AI to attack from different positions on sieges?
Garviel Loken  [author] Feb 4 @ 9:09am 
thank you all, it means a lot: it drives me to give more for the community

UPDATE

Overhaul of unit stats part 2: focus on melee defense, melee attack (part 1 was morale stat overhaul)

Why? I couldn't believe hastati, principes and triarii almost had the same stats. I noticed that my heavy Sarmatian cataphracts were slow to kill off in melee low tier skirmishers. Upon reviewing ALL unit stats, I decided some tweaking would emphasize the difference, and lead to far fewer instances of units losing fights they shouldn't be losing

Broadly speaking, there are 3 categories of units and stats:

- levy\milita

- medium units

- heavy units

- heroic\elite units


I lowered levy and milita, skirmishers stats substantially, while trying to keep them still somewhat of a threat in melee. the next step was differentiating medium, heavy, and heroic units.

DEI vanilla does unit differentiation mainly through armor, unit mass, types of formation: this works well, but has its limits
Augustus II Feb 2 @ 7:07pm 
I love this mod, great job!
dietricklamade11 Feb 1 @ 9:21pm 
Thank you!:steamthumbsup:
Garviel Loken  [author] Jan 30 @ 10:03am 
if you play Attila, go for Classical Empires! it's the original version, where this comes from
joselillodecornella68 Jan 27 @ 8:46am 
Good idea...I wish they could do it...I don't play with DEI either
Typhoon Jan 18 @ 5:13am 
can we have vanilla version, i don't use DEI