Parkitect

Parkitect

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Mods: Mod
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503.829 KB
Dec 29, 2024 @ 8:09pm
1 Change Note ( view )

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Description
Taken from TheMasterCado's original version, due to lack of updates and features that I and others have requested I decided to update it on my own. Link to the original here https://steamcommunity.com/sharedfiles/filedetails/?id=1638239864

All of the original features still exist along with a couple more options, you can now choose if when the park closes it kicks everyone out, or if it just closes to new guests, I also added an option to allow you to keep toilets and transport rides open when the park closes! I have tested everything and I have not ran into any issues.
11 Comments
Reo  [author] Jul 11 @ 9:08am 
Oh no worries yeah I haven't updated it yet been preoccupied with work I will definitely post here when I do update it.
flyingmonkeyjam Jul 10 @ 2:21am 
I'm sorry either you updated the game really fast or I'm pretty stupid and did not notice that the game already has a delayed closing of rides and shops after the park closes, which is all i wanted for realism purposes, so you don't need to do anything!
flyingmonkeyjam Jul 9 @ 12:50am 
In regard to my first suggestion, another, perhaps more elegant, solution would be to close the rides and shops at a new time interval that's just a bit later than when the park initially closes.
flyingmonkeyjam Jul 2 @ 11:47pm 
So, I tested them out. What I've found out about "Light Mod":
It Breaks when you don't have "auto" enabled for the game because the night doesn't arrive when it expects. it functions perfectly when auto is enabled.

What I found out about this mod: Your mod seems to have its functions operate based on its own timer, therefore, none of the functions, like closing the park automatically, will happen unless "day night cycle" is enabled. turning on "auto" breaks this mod because it switches day and night at regular intervals.

Because they use different time systems, they aren't compatible. I tried to sync them up, but I couldn't. I'm guessing the day to night ratio isn't the same.

So, making them compatible would, I assume, involve either making this mod compatible with the "auto" day night cycle. which isn't really ideal considering how short that cycle is, or alternatively some code sharing between mod authors.
Reo  [author] Jul 1 @ 9:13pm 
I can take a look about the first tweak. As far as the 2nd one are they not compatible at all, or could you have them both installed and just disable the day/night cycle in this mod?
flyingmonkeyjam Jul 1 @ 8:54pm 
Might I suggest a tweak? I don't like kicking my guests off mid-ride when the park closes, i want to let them finish what they are doing (riding or dining) before they leave. If you aren't forced to check "close rides and shops" when you check "kick everyone out at night". That would fix this problem for me.


Also I don't know who needs to do what but it would be nice if this mod was compatible with this one, but i understand if it can't be done: https://steamcommunity.com/sharedfiles/filedetails/?id=3476671555
Reo  [author] Jan 3 @ 4:03pm 
You do not!
Kühle Vielfalt Jan 3 @ 3:35pm 
Do I need the original version of the mod to use yours??
jordanmori Dec 30, 2024 @ 1:47pm 
Thank you!!
Reo  [author] Dec 30, 2024 @ 10:21am 
Considering it hasn't been updated in 3 years and I gave him credit I and even linked the original I honestly didn't even think of it. I'll try to reach out to him, If he wants me to remove it I am more than happy to!