Project Zomboid

Project Zomboid

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[B42.6] Detailed Descriptions for Occupations and Traits
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Dec 20, 2024 @ 8:37am
Mar 27 @ 1:35am
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[B42.6] Detailed Descriptions for Occupations and Traits

Description
This mod provides more detailed descriptions for Occupations and Traits with values obtained directly from the game files and wiki.

Original base game descriptions have been kept on the first lines.

Added information/values, knowledge (innate/recipes/magazines) and foraging bonuses have been added after a line break.

The mod works in both character creation screen and character info.

Translations

The mod is available in the following languages:

English [b42.6]

French [b42.0]
- Thanks to @Furthick

Russian [b42.1]
- Thanks to @SonicGleb

Brazilian Portuguese [b42.1]
- Thanks to @Serginho_Malandro

Spanish [b42.0]
- Thanks to @Sombra

Simplified Chinese [b42.0]
- Thanks to @绿色羽毛球123

Polish [b42.1]
- Thanks to @karolcia

Traditional Chinese [b42.0]
- Thanks to @Tank5168

Turkish [b42.1]
- Thanks to @borzoi_07

Korean [WIP b42.0]
- Thanks to @Hy

Italian [b42.0]
Deve essere verificato, per favore aiutateci a correggere gli errori! | Needs to be verified, please help fixing errors!

If you wish to help adding your own language, the mod can be found in the following folder:

steamapps\workshop\content\108600\3387957272\mods\Detailed Descriptions for Occupations and Traits\42\media\lua\shared\Translate\EN\UI_EN.txt

Requested translations will be added slowly with the help of online translators (I understand that they might be rough or straight up wrong, so please comment on any errors!)

I tried my best to be as accurate as possible, though its likely that I missed something or made a mistake.
Please feel free to comment any errors, typos or suggestions.

Workshop ID: 3387957272
Mod ID: DetailedDescriptionsForOccupationsAndTraits
Popular Discussions View All (12)
14
Mar 31 @ 1:23am
PINNED: Translations
Jetmax937
10
Feb 4 @ 6:40pm
PINNED: Brazilian Portuguese Translation
Jetmax937
8
Feb 16 @ 1:02pm
PINNED: Russian Translation
Jetmax937
98 Comments
Arthritis Apr 21 @ 1:16am 
WOWIEE!!
Jetmax937  [author] Feb 24 @ 5:52pm 
@Loccatpowersdog

"This is just a code snippet, the rest of the code has been cut out for readability reasons."

They are not the two main variables nor the only traits that affect trip chance.

Clumsy was kept to show an example of a trait that affects the trip chance negatively.
Loccatpowersdog Feb 23 @ 10:09am 
Don't really do code other than simple edits, but looks like maybe the two main variables it checks for Vaulting is if you have Clumsy/Graceful and Fitness values; very interesting and thanks for the reply!

I wonder where this possible misinformation is coming from? Maybe someone did tests that showed there is a Graceful bug or read some patchnotes and got confused? Either way thanks again for some strong clues here.
Jetmax937  [author] Feb 23 @ 7:21am 
@Loccatpowersdog

The trip chance was obtained from the following file:

Project Zomboid\zombie\ai\states\ClimbOverFenceState.java
(If you want to verify this for yourself, you will need to decompile it first)

Line 485:

private boolean shouldFallAfterVaultOver(IsoGameCharacter var1) {
if (var1 instanceof IsoPlayer && !((IsoPlayer)var1).isLocalPlayer()) {
return ((IsoPlayer)var1).networkAI.climbFenceOutcomeFall;
} else if (DebugOptions.instance.Character.Debug.AlwaysTripOverFence.getValue()) {
return true;
} else {
float var2 = 0.0F;

if (var1.Traits.Clumsy.isSet()) {
var2 += 10.0F;
}

if (var1.Traits.Graceful.isSet()) {
var2 -= 10.0F;
}

var2 -= (float)var1.getPerkLevel(PerkFactory.Perks.Fitness);
return (float)Rand.Next(100) < var2;
}
}

This is just a code snippet, the rest of the code has been cut out for readability reasons.
Loccatpowersdog Feb 22 @ 12:06pm 
Are we 100% sure about the Graceful trait now? Like is this listed in the files/debug mode somewhere or tested for sure?

I prefer this mod over a very similar one but both have the chance to trip % while I'm also reading/seeing conflicting reports about build 42 Graceful being foostep loudness ONLY?
Quilava Feb 13 @ 6:39am 
Ah, pardon me, after checking again, look like mod list sorting overwrite a trait mod i use and reverse the vanilla trait back to normal some how, this one on me, change order and it work now, sr about that :steamfacepalm:
Jetmax937  [author] Feb 13 @ 2:39am 
@karolcia

If I remember correctly, Corpse Grapple Effectiveness affects the chance of successfully grabbing a corpse and the dragging speed.
Jetmax937  [author] Feb 13 @ 2:36am 
@Quilava

Still havent updated the mod with the Build 42.3 changes, since its only a couple of recipes being added.

What do you mean with "the trait description doesnt show much"? The mod still works in Build 42.3
karolcia Feb 12 @ 2:24am 
and i want to ask is "+10% Corpse grapple effectiveness" the speed of how fast u drag a zombie body?
karolcia Feb 12 @ 2:12am 
oh ok i thought it might be some kind of mistake or something