Tabletop Simulator

Tabletop Simulator

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1000 Blank White Cards
   
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2.785 MB
Dec 16, 2024 @ 2:36pm
Dec 16, 2024 @ 3:59pm
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1000 Blank White Cards

Description
Here is my implementation of 1000 Blank White Cards in TTS!

If you haven't heard of 1000BWC, I encourage you to watch a video or do some additional research as it can be hard to get vibe across over text. I've had several people tell me this is the best card game they have ever played, and I agree with them!

The condensed rules are essentially to take some blank index cards; have some friends make 4 or 5 starter cards each; throw the starter cards together with some more blank cards to make a deck; deal 3 cards to each player; then take turns drawing 1 card from the deck and playing 1 card from your hand until the deck runs out.

Players can draw on existing cards and can make new cards when they pull blanks from the deck making for dynamic and improvisational gameplay. New mechanics can spring up mid game. A card might ask someone to roll a die or flick a marble or summon a miniature to defend themselves. Maybe a card assigns someone the role of sheriff. Who wins at the end? Whoever has the most points! Or was it the player with the least damage? Wait, who has the most acorns collected? The winner might be determined outright by a card or it might be up to the table to decide based on the cards everyone made along the way.


- Contents -
3 Infinite Bags (blue) of scripted 3"x5" index cards. (Only 1 bag is required to play the game but I provided 3 in case you want blank cards, lined fronts, or lined backs. They should play nice together if you choose to mix them as well.)
1 Rules Bag (brown) with 12 cards of rules, how-to's, tips and tricks
1 Suck Bag (red) to banish bad cards into
1 Togo Bag (white) to carry the game around / save your decks in (be sure to manually save your decks/cards with R-Click > Save Object or put them in the Togo bag and re-save the whole thing).


- Scripted Features -

- Drawing Mode:
- Hover over a card with the Grab Tool (F1) and hit '1' to enter drawing mode.
- While in drawing mode the player is snapped to the card and the card is physics-locked so it can be drawn on.
- Use the Drawing Tool (F2) to draw on the card.
- Hover over the card again with the Grab Tool (F1) and hit '2' to exit drawing mode.

- Animations:
- Hover over a card with the Grab Tool (F1) and hit one of the Scripting Keys (number pad 0 through 9 by default) to activate an animation
- There is a reference in the rules bag listing the animations but the most important is probably 0 -> Reset the card.
- The other animations include shrinking and growing the card, having it hover, having it hop around, and a few others.
- Play around with it, most of the animations can be added together (Ex: 1 -> make card hover, followed by 3 -> make card rotate in place).
3 Comments
SpaD_Overolls Jan 1 @ 12:56am 
upd: i've figured out i can just make a custom inf bag myself
SpaD_Overolls Jan 1 @ 12:39am 
For some reason the cards themselves are invisible on my end. Changing their shape from rectangle to rectangle (rounded) makes them visible again but I wonder is there a way to make the bags spawn them rounded by default?
Planet_Pants Dec 16, 2024 @ 4:24pm 
I play-tested this and I love it!