Starbound

Starbound

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FFS Damage Boost
   
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Dec 15, 2024 @ 8:54am
Dec 17, 2024 @ 6:57am
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FFS Damage Boost

Description
Having a favor in a gun but you're playing FU or other mods that makes you think its damage is kinda too low compared to the P119SR Astro so it's a pity that you can't show off ? then, this mod doubles FFS's guns' damages (except protectorate series bacause they are good enough, sorry pal) to make the guns more adaptive with other high HP enemies mod so you can be John Wick now XD (btw no cultists included cuz EP2 has it like thousans of them)

not need to be guilty for needing a mod to empower yourself, games are for fun ;)

In a nutshell:
Double guns damages except protectorate series, grenades, rocket launchers and guns that cultists hold
(this mod is just doing "patch"ing stuff so it won't works on addon's weapons)

Notice: original intention is to double allies(crewmates) damages, but allies and pirates are actually holding the same guns, so EP0 *might* be harder
4 Comments
ᶜʳᵉᵃᵏᵒ  [author] Dec 17, 2024 @ 7:16am 
updated, technically it works, but i only tested it in the dungeons so i don't know
yeenif Dec 17, 2024 @ 5:24am 
by "npcs" I mean enemies too, and I say that since there's some mods that makes the enemies from ffs spawn on the planets but hey spawn in small amounts.
ᶜʳᵉᵃᵏᵒ  [author] Dec 17, 2024 @ 1:43am 
@yeenif if the "npcs" you are saying are enemies, then it's mostly due to FFS's EP2 (it's just like 1v1000 and you will die instantly under their attack if they're boosted). But if you are saying allies,then i can patch them later, i just simply forgot they exist, but that might makes EP0 harder since pirates and allies seem to use the same the weapons
yeenif Dec 16, 2024 @ 8:17am 
this mod is so cool, but too bad that doesnt affect npcs weapons, since sometimes they make really low damage, and make combats kinda boring when you make a lot of damage but they dont make a lot of damage too.