Ravenfield

Ravenfield

60 ratings
Not a Martyr
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Mutators
File Size
Posted
Updated
59.591 KB
Dec 15, 2024 @ 8:18am
Apr 17 @ 11:35pm
13 Change Notes ( view )

Subscribe to download
Not a Martyr

In 1 collection by Rook Queen
Battle Tales
2 items
Description
Not a Martyr is a mutator that changes how squads and bots function in a subtle way.

This mutator is a subtle change. Don't expect anything completely different.

Best experienced with Vanilla or weapons that don't ragdoll too fast.

Features

  • Generally, bots become more sensitive toward injury.
  • Bots fall back when health is under certain percentage when hurt, squads of whom will charge at you, creating a fast-paced and hardcore experience.
  • If the bots have higher health, they will charge you, and if they hit you, you will be knocked over.
  • A lot of properties can be configured, but the default configuration is enough. If you want an aggressive game, try to change the retreat health percentage to 0.

FAQ

My bots are doing everything normal

The changes are extremely subtle, but they should fall back or charge when hurt. Try to change some configurations.

My bots are knocking me over

They charge at you when they are attacked by you while their health is above a certain percentage. Increase the percentage to 100 to prevent charges.

If you have any bugs, please report to me.

This mod should be compatible with most mods.
75 Comments
Wolffe Commander Apr 28 @ 9:24pm 
This does not work with gore2 mod, bot bodies despawn almost immediately which works against one of gore2's features. is it possible for a fix?
Rook Queen  [author] Apr 17 @ 11:39pm 
@SpaceSI, Ut Thank you^^
Rook Queen  [author] Apr 17 @ 11:36pm 
Hotfix: Potential fix for squad order frozen. This is hard to debug so I'll put it on a watchlist
SpaceSl,Ut Apr 13 @ 2:07am 
Super cool idea, not sure how well it works but I've been using it for like 2 months straight. More stuff like this.
Rook Queen  [author] Apr 13 @ 12:17am 
@Loaf Continuing my previous statements, I will add a toggle to disable squad charge. That can make it a bit less unrealistic, though.
Rook Queen  [author] Apr 13 @ 12:16am 
@TheVeritasAlliance When hurt, the subject will retreat or charge depending on the percentage, yes. The squad members will attack if the aggressor is an infantryman.
Rook Queen  [author] Apr 13 @ 12:15am 
@Loaf There are some problems with reassigning tasks on the game's logic. For what it's worth, the current behavior of this mod is to wipe the current squad order. Sometimes, the game doesn't reassign squad order for whatever reason. I will investigate into this but rn I'm a bit busy. :)
TheVeritasAlliance Apr 7 @ 9:36pm 
I was intending to use this in a config were the teams are more susceptible to rounting, will putting the percentage at 100% prevent charges and cause them to retreat whey are hurt. Ohh and does the squad members also retread after one of them gets killed/injured/damaged in general?
Loaf Mar 29 @ 2:24am 
Unsure if it's an incompatibility issue on my end, but I'm still getting the issue where bots just sit in a spot instead of attacking after a while, causing matches to slow down to a complete crawl. Suspect it may be due to this mod?

Gotta say, I love the concept though.
JediEdi1 Mar 1 @ 12:11pm 
Pretty sure this breaks LeMieux's Gore 2's baking. I tried with only these two mutators enabled. A bot can die, respawn after 10 seconds with the bake timer being 4 seconds and the despawn timer cranked up. This means dead bodies should not despawn at all. But a bot's corpse consistently disappears as soon as they respawn.