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Greedy Enigma Jungle
By 明日香
This is my personal build for Enigma in da Jungle. It is a VERY greedy build that often times sacrifices the very teamfight presence that Enigma is known for for your own benefit. Keep in mind that your playstyle on this hero should be reflected in your build, not vice-versa.

This build focuses on Enigma\'s lategame initiation and counter-initiation power: especially in the form of double aghs + Midnight Pulse Black Hole. It is the epitome of greedy.

Typically, you should AFK farm in the jungle until you at least have Mek. Then, rotate to take an early tower or two, the go back into the jungle to farm up Blink or BKB. Try to keep farming while maintaining control over your jungle (Def safelane and mid if needed). If a fight breaks out, stay out of sight and use Pulse + Black Hole to counterinitiate, and make sure your team knows not to fight without Black Hole.

Of course, you could also go for a more pickoff oriented build with this, using Black Hole on a single key target late game. You can afford to do this because of Refresher, and a kill is almost guaranteed.

In the Lategame, try to obtain the essentials of Enigma: Boots of Travel, Refresher Orb, and Black King Bar. From there, have one mobility item, either Blink Dagger of Force Staff, one offensive item, either Aghs, Sheepstick, or Octarine Core, and one defensive item, either Shivas, Linkens, or Bloodstone.

Don\'t forget to put levels into black hole. Its cooldown and damage scale okay, but at the same time, its manacost increases a lot as well. Remember: only level Black Hole to 3 if you can support the 1225 mana of double Black Hole, and a total of 1505 mana for Double Black Hole and Midnight Pulse.

Warning: Maths. If you use double Black Hole and Midnight Pulse, you will deal (without resistance) 2 * 4 * 150 = 1200 damage, as well as 63% of their HP. Without resistances, that will kill heroes that have approximately 3200 HP! With resistances, it is approximately 2400 HP. But if you add in Aghs double Black Hole, you will deal 105% of their HP, no matter what it is. That is the sweet sweet rampage that this Enigma guide is designed for.

Unless there\'s a Silencer, you will probably win.
At least in the trench.
   
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