RimWorld

RimWorld

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Carry A Barf Bag
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Mod, 1.5
File Size
Posted
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577.593 KB
Dec 13, 2024 @ 9:23pm
Dec 23, 2024 @ 10:29am
4 Change Notes ( view )

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Carry A Barf Bag

Description
Gives your colonists the ability to tailor disposable barf bags to vomit into instead of on the floor, helping you maintain a cleaner, more efficient colony.

Vomiting happens—whether it’s from food poisoning, illness, or toxic fallout—but cleaning up the aftermath shouldn’t consume your colony’s precious time.



With Carry a Barf Bag, you can:
  • Save Cleaning Time
    Pawns automatically use barf bags when they vomit, sparing you from constant cleaning and letting your colony focus on survival.
  • Efficient Disposal
    Overflowing with used barf bags? Toss those vile sacks into a crematorium and burn them to truly rim the filth.
  • Boost Hygiene and Morale
    Cleaner environments mean fewer infections and fewer mood penalties, ensuring your colony stays functional under pressure.
  • Seamless Integration
    Barf bags work automatically when a pawn has one in their inventory, requiring no additional micromanagement during gameplay.
  • RimWorld Meets Practicality
    Watching your colonists whip out a barf bag in the middle of chaos is peak RimWorld, perfectly balancing functionality with absurdity.
  • Craft the Masochemetic Meal
    Cook up a Masochemetic Meal at either a fueled or electric stove. Requires 2 full barf bags. Nutrition Value: 0.1. Food Poisoning Chance: 80%.



Compatibility
  • Game Version: RimWorld 1.5+.
  • Mod Conflicts: None known. If it steps on any toes, let us know in the comments!



Credits & Disclaimer
  • Contributions: Thanks to the RimWorld community for feature suggestions and balance tweaks.
  • This mod is fan-made and not affiliated with Ludeon Studios.

Whether you’re keeping hospital rooms spotless, avoiding filth buildup during toxic fallout, or just tired of the endless mop-up duty, Carry a Barf Bag provides a practical solution to one of RimWorld’s dirtiest challenges. Make your colony cleaner, healthier, and more efficient today.

Thank you for supporting Carry A Barf BAg May your colonies thrive! ⚡
27 Comments
johnshua Mar 26 @ 8:05am 
Is it safe to remove mid game?
Rainezean Feb 3 @ 5:44am 
Having the same problem with the person below, basically a traveller may spawn with a full barf bag equipped, completely destroy any modded inventory system "RPG style", "Awesome inventory", "CE inventory" etc. while looking at the inventory causing errors. I took a look at the xml and the "full barf bag" has

<defaultOutfitTags>
<li>Worker</li>
<li>Traveler</li>
</defaultOutfitTags>

causing it to spawn on a generated pawn, also it doesn't have

<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>

causing the inventory error.
Gay Obama Jan 30 @ 9:46am 
This mod seems to break Combat Extended's inventory system.
Tookatee Jan 29 @ 6:58pm 
Second the change to the bio-hazard symbol, makes way more sense. Although pawns looking like they're huffing bags of radioactive dust while vomiting is silly in its own way, so maybe keep it as a toggleable mod option if u want lol
CrackaJack Jan 15 @ 7:12am 
oh god u actually made a barfbag meal- but what about barfbag filled mortar shells? or equipping barfbags like grenades+yeeting them at people
Lady Sorcia Jan 14 @ 5:46pm 
Wrong symbol, should be a bio-hazard symbol :biohazardsign:, barf (as far as I know) isn't radioactive :RadioactiveWarning:.
PinkPlinko Jan 4 @ 10:57pm 
Do colonists need to be above 15% Manipulation to use the barf bags?
SilkCircuit  [author] Dec 23, 2024 @ 10:35am 
Added a option to set how many barf bags each colonist can pick up and carry.
Colonists can now craft the new Masochemetic Meal at either a fueled or electric stove. Requires 2 full barf bags. Nutrition Value: 0.1. Food Poisoning Chance: 80%.
Prometheus Dec 21, 2024 @ 9:04pm 
@mir_38 Also another idea: re-use it for nutrient paste. I mean... what's the difference right?
mir_38 Dec 21, 2024 @ 3:35pm 
@Prometheus wtf...? I love it.