Sea Power

Sea Power

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Type 12I Leander Class Frigate
   
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2.525 MB
Dec 12, 2024 @ 7:38pm
Jan 5 @ 8:34am
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Type 12I Leander Class Frigate

Description
This mod adds the Leander class Frigate using Oslo as a base. For now two refit variants are included - The Exocet / SeaCat Refit with 3x SeaCat launchers and the Exocet / Sea Wolf Refit with 1x Vickers sextuple Sea Wolf mount.
12 Comments
Neptune  [author] Jan 15 @ 8:49am 
Ah, the Lynx requirement makes a lot of sense, thanks for the heads up - added req.

@Neloth sure, feel free to contact me via the modding discord if you need anything.
Zerohaxis Jan 13 @ 12:34pm 
So, that mod should be listed as a requirement.
Zerohaxis Jan 13 @ 12:29pm 
It seems the issue I mentioned earlier is related to this mod requiring the Westland Lynx. If you have that mod installed and enabled, this mod seems to work perfectly fine with no issues.
Neloth Jan 11 @ 11:36pm 
Hey @Neptune, just wanna say, your mods awesome!
I'm working on a RNZN flavour mod, was wondering if you were okay with me using your assets for it?
Full credits ofc
Foxx_of_NOD Jan 6 @ 6:37am 
@Neptune I figured that was the reason for the name. For the reload, I set it to 5 minutes for the version I did for BrotherMunro's updated Type 22. Still probably a bit short compared to reality but just about right for game purposes. Might be worth looking at when you get back. I think mine works better but yours looks WAY better. Take your time and unwind. Time off should be time off.
Neptune  [author] Jan 6 @ 2:48am 
@zerohaxis, @Fal, appreciate you both giving me a heads up on this, I’ll try to replicate and fix the issue when I’m back this weekend.

@Weidner, the original version had an Ikara Leander but it used the Gearing as a base, I’ve since remade it on the Oslo but ran out of time to launch before I took a week away. I’ll absolutely be getting an Oslo Leander Ikara out soon.

@Foxx it is indeed, it’s a carry over from work I was doing on dual and quad launchers, I’ll get it updated when I’m back, but it basically needs to have two attachments per weapons, as each container is two boxes, if you will, so the weapons ini should have 2 a piece. Agreed on reloading time, it’s a manual reload same as Sea Cat, the devs have set that to 30 seconds though so I thought I’d copy them, for now at least. Happy to adjust that down though.
Foxx_of_NOD Jan 6 @ 1:18am 
The Vickers sextuple launcher is mislabeled as SeaWolf_Quad and the magazine has 2 more missiles than it should. Literally unplayable.

In all seriousness it looks great. Works great too, although it reloads way to fast. Right now it is reloaded in 10 seconds when in reality it took several minutes to do so.
weidner.darrell Jan 5 @ 11:20am 
I really thought we had a tyype 12I with Ikera missiles?
Fal' Jan 5 @ 10:51am 
Same issue, tried with just this mod loaded and can't add CVs or Airbases in the mission editor.
Zerohaxis Jan 5 @ 8:40am 
I had 3 other mods enabled when I first noticed the issue, those being Royal Australian Navy Ship mod, Tpe 053k Jiangdong-class FFG and Type 051 Luda-class DDG. When I noticed the issue, I disabled all mods, then enabled the above mods (plus this mod) 1 by 1 to figure out which one was causing the issue.

I have a number of other mods subbed, but most have never been enabled.