Counter-Strike 2

Counter-Strike 2

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ze_Tyranny2
   
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Game Mode: Custom
Tags: CS2, Map
File Size
Posted
Updated
535.914 MB
Dec 10, 2024 @ 1:52am
May 5 @ 6:02am
16 Change Notes ( view )

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ze_Tyranny2

Description
Ported from css v2 version
Map by Moray and nano
Updates by HOBGOBLIN and djinnz

CS2 Change log:
1.Add a Scroll in stage 3, it has 4 spawn point, find it then pass stage 3, the heal can cure humans to 250hp
2.Add a range hint for zombie item guillotine
3.The egg in stage 5 can only trigger once, regardless of whether the stage is passed or not, once triggered, it can not trigger again
13 Comments
心如井,苏为水 Mar 27 @ 5:03am 
谢谢您的回复,我也希望能是高质量对局获胜,那样更有成就感,但您应该也能了解到,现在的社区环境实在是太多萌新了,我们真的已经尽指挥最大的努力让萌新学习如何去过关了,但确实地图的理解能力萌新非一朝一夕能学到的,我会再继续努力提高对局水平,争取看到一张高质量对局的宝骏2来:steamthumbsup:
Ayano  [author] Mar 24 @ 7:45pm 
这图就是一张定位高难的地图,原作者不想让其的通过率很高,学习成本高确实是没有办法的事,建议出点攻略视频啥的。多了摔伤更难的话,血针请,也可以找op提高下击退参数之类的:cinnamon2:我只是地图移植者
心如井,苏为水 Mar 23 @ 11:45pm 
I posted the clearance video on bilibili, you can take a look at the actual combat reference. The subsequent version of the fall injury has not been released, I hope it can help you optimize the map in the future. Love you, your loyal map commander. [ze zombie escape cs2-Tyrant 2 first level: Command perspective] https://www.bilibili.com/video/BV1mVKEeBEB5/?share_source=copy_web&vd_source=a74dc3c4b7434b1c2e259fe8bf262860
心如井,苏为水 Mar 23 @ 11:43pm 
We sincerely hope that you can lower the entry threshold of some maps so that more players can experience the fun of this map. Because the community managers have also communicated that they will not casually change the artifact parameters and fall damage characteristics of the map, so we hope that you as the author will make some slight changes to improve the clearance rate of this map. I really love this map, and I want more players to have the courage to play this map, but it is too difficult. The learning cost for players is really too high, which causes most players to reduce their enthusiasm for such maps.
心如井,苏为水 Mar 23 @ 11:40pm 
3. The zombie ZM artifact is complete from the first level, but the community (fys) refreshed in the early stage has an artifact named "poison" with extremely weak counter effect. I hope to strengthen the control effect of this artifact. You can take a look at the clearance video I posted from the first level to the fifth level. The effect of this artifact against zombies is too weak. Even the zombie's ZM acceleration artifact can easily eliminate the impact of this artifact.
心如井,苏为水 Mar 23 @ 11:40pm 
The current difficulty is: 1. The human artifact refresh depends too much on luck. If you are unlucky, the artifact will be refreshed at the end of the map in the first three levels, but the zombies have already got all the ZM artifacts. We can only rely on the props given by the community and the pitiful weakened knockback to resist the zombies.
2. There are many high-altitude drop points on the map. If the healing artifact is not refreshed in the early stage of the first three levels, it is necessary to prevent the player from falling to death and retreating from a long distance on the map. It is very easy to be operated by the zombie ZM artifact.
心如井,苏为水 Mar 23 @ 11:32pm 
Hello dear author, I am a full-time Tyranny2 commander in the community (fys). The current map's game difficulty is too outrageous, and it has become one of the maps with the lowest clearance rate in the community. If you have time, you can watch my clearance video before the (change to fall injury) version. It is also related to the current level of players. We like your map very much, but the current revision has resulted in too low clearance efficiency and too high a cost for new players to practice the map.
Ayano  [author] Dec 12, 2024 @ 6:08am 
Map balance needs to be verified, maybe there are hidden bugs left by CSS, and it is not easy to make the map run in CS2, some bad face lighting(black area) hardly fixed now. If you want to make this map better, please give me your suggestions and I will discuss it with djinnz:cinnamon2:
Ayano  [author] Dec 10, 2024 @ 10:45pm 
if u cant see the skybox water, use better graphics settings, and because the water is close to the world border, it is impossible to make a fade
Ishak Dec 10, 2024 @ 4:09pm 
good job, man:steamthumbsup: