RimWorld

RimWorld

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[OA]Ratkin Scenario: Snowstorm Orphan
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Mod, 1.5, 1.6
File Size
Posted
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29.996 MB
Dec 9, 2024 @ 5:53am
Jul 31 @ 1:49pm
74 Change Notes ( view )
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[OA]Ratkin Scenario: Snowstorm Orphan

In 1 collection by M.Y.G
金鸢尾兰系列自用鼠族环境
64 items
Description
Ratkin Scenario: Snowstorm Orphan

"Though I have gained much over the past decade, I shall never recover my vague past and forgotten memories."



! If you encounter map generation errors or other issues upon game launch, please first ensure all OA Ratkin Expansion mods are updated to the latest version!
If you cannot confirm the version of your OA Ratkin Expansion series, simply verify RimWorld's game files via Steam; this will update all outdated mods automatically.



This mod is dependent on [OA] Ratkin Gene Expansion. It features a near-complete remake and overhaul of the original baseline scenario *Snowstorm Orphan*, including but not limited to the following additions and revisions:
  • Dozens of unique blizzard-themed events
  • Multiple new global world events
  • Brand-new weather effects and environmental hazards
  • Overhauled blizzard visual effects and custom overlay layers
  • Exclusive blizzard-related functional buildings
  • New Ratkin-exclusive weapons and apparel, craftable post-ending completion
  • New unique plant: Snowstorm Crystal Tree, a cross-save memento unlockable after beating the scenario
  • Extensive balance optimizations and adjustments for the original baseline Snowstorm Orphan
  • New raid types and deadlier foes that thrive within blizzard conditions
  • Exclusive endgame quest added: Long Road Home

This mod features moderately high difficulty. Prepare accordingly before selecting this scenario, especially when spawning in tundra, ice sheets, or high-latitude freezing biomes.



All custom C# (DLL) code for this MOD is open-sourced on GitHub. You may click the badge below or copy the link to access the repository:

[github.com]

GitHub Repository Link: https://github.com/IdealNightOcean/OberoniaAureaGene



Q&A:

Q: Can I add this mod mid-playthrough?
A: It will only affect saves using the original baseline *Snowstorm Orphan* scenario. No interference with other save files, as nearly all mod changes are confined to its custom scenario.

Q: Will post-clearance bonus content remain if I uninstall and reinstall the mod?
A: Unlockable content will function normally, though this practice is not recommended.

Q: I don't want to use the custom scenario, but wish to experience blizzard mechanics. What should I do?
A: Blizzards will not spawn naturally. Manually enable periodic "Sudden Temperature Drop" events in scenario settings to trigger blizzard content; all other blizzard-related mechanics follow this rule.

Q: Is CE compatible?
A: Ask again and face execution.

Q: Can I continue old saves from the original baseline Snowstorm Orphan?
A: No compatibility whatsoever. Beyond sharing the same name, the two versions are entirely distinct in content.

Q: What content is accessible without using the custom scenario?
A: Post-clearance unlocks: Snowstorm Crystal Tree, new Ratkin weapons and apparel.

Q: How difficult is this scenario?
A: Difficulty scales with starting biome. Not recommended for new players with under 20 hours of RimWorld gameplay.

Q: Can I still complete the ending if my starting protagonist dies?
A: Before unlocking the final quest: End content cannot be unlocked; the protagonist must be resurrected.
After triggering the final quest: The quest map cannot be accessed without the protagonist.
Upon entering the quest map: Instant quest failure if the protagonist perishes.

Q: Can I keep playing after finishing the ending?
A: Full post-ending gameplay is supported. The protagonist gains a permanent mood buff upon completion. You can theoretically clear all three major endings: Ratkin Scenario Expansion, Ratkin Anomaly Expansion, and the vanilla core storyline.

Q: Are there any unavoidable instant-death encounters?
A: Challenging early-game hurdles exist, with no forced instant-kill mechanics. Proper preparation is advised.

Q: What is the optimal play environment?
A: A near-vanilla modded setup, starting in cold tundra or ice sheet plains.



Development Team:

Design & Lore: 默与孤
DLL Programming: 夜海
XML Patching: 夜海, 默与孤
Art & Visuals: 焕滅Leven、单轨猫
Writing & Copy: 默与孤
BGM Adjustment: 工二二丁
Original Music Credits: Claude Debussy - Clair de Lune, Frédéric Chopin - Waltz in A-flat Major (L'Adieu), Ludovico Einaudi - Days, Franz Liszt - Dreams of Love
VFX & Visual Effects: 夜海
Translation: DeepSeek, Baidu Translate
Special Thanks: All supporters, 默与孤



OA Ratkin Expansion Series

Mod Name & Link
Mod Description
[OA]Ratkin Faction: Oberonia aurea
Adds the grand Oberonia Aurea imperial faction with exclusive buildings, apparel, weaponry, unique diplomatic mechanics and custom events. Serves as the core foundation of the entire OA Ratkin Expansion series.
[OA]Ratkin Gene Expand
[/td]
Overhauls the Ratkin genetic system, featuring ten new gene categories, over thirty unique genes, three exclusive Ratkin sub-factions and tailored events. Includes balance fixes for growth mechanics, nearsightedness, sculpting pods and numerical values.
[/tr]
[OA] Ratkin Faction Expansion: Knight Order (Upcoming Major Project)
Introduces a core vassal faction system for Ratkin, featuring faction research, outpost construction, knight order halls and abundant interactive content to flesh out underdeveloped Ratkin faction lore. Overall content scale matches Oberonia Aurea, with official development scheduled to begin within one month.
This is a large-scale project. I would be deeply grateful for any form of support, including advocacy, promotion, code contribution, art assets, localization, translation or donations.
[/table]



"The blizzard ends at last; the long road calls home."
Popular Discussions View All (3)
4
Jul 25 @ 8:03am
PINNED: Bug报告/Bug Report
夜海
1
Oct 5, 2025 @ 7:33am
PINNED: 金鸢尾兰系列C#源代码 ( C# Source Code)
夜海
0
Feb 2 @ 12:45pm
Help with the playtrough!
KOTAEH
501 Comments
夜海  [author]
Aug 1 @ 3:22am 
@芩心 @DD人
加了设置
Jul 26 @ 5:40am 
哦草,极端暴风雪结束以后这些被吞掉的东西全都一股脑冒出来了,地图上直接多了一堆货物一个集群一个魔王编队,还有几十驾穿梭机一股脑飞走的画面,而且还是全部都没有一点报错,黄字也没有...
Jul 25 @ 8:39pm 
欸?现在极端暴风雪期间是直接删除空投了吗,轨道商船买了东西已收款不发货,来了空投袭击也看不到人影过一段时间自己退了,叫个魔王来等“机械族开始突击”了都看不到影子,而且以上过程均没有任何报错,是设定成这样了吗?
Jul 25 @ 4:55am 
@3026 通关最终剧情之后解锁披风的制作配方,还有个登山杖和风雪树种子
Jul 16 @ 8:41pm 
作者你好,可以把极端暴风雪的云雾视觉特效加个开关吗?这效果室内看不清东西,很累眼睛。望更改,谢谢
Jul 15 @ 8:35pm 
暴风雪导致屋顶发白,根本看不清屋内,也不知道是不是别的屋顶相关的mod导致的,能否添加一个暴风雪的滤镜禁用设置以避免高亮度情况下屋内白的看不清的情况?
Jul 15 @ 6:48am 
确实没有风雪斗篷制作方法 鼠鼠裁缝台做不了 可能是介绍说的需要通关?才能做专属武器和专属衣服?求解答
Jul 8 @ 12:27pm 
OK无事发生,是Lagless Lamps - C#的问题。
Jul 8 @ 10:24am 
有人遇到过中世纪大修(MO)环境下风雪篝火持续报错的吗?
Jul 5 @ 6:32am 
传奇作品,打完这个环世界没白玩,这才是真正的奥德赛:steamthumbsup: