Legend of Grimrock 2

Legend of Grimrock 2

298 ratings
Princes of Pale Moon
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Nov 5, 2014 @ 9:10pm
Dec 15, 2014 @ 7:28am
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Princes of Pale Moon

Description
Partake in this story driven adventure and join four travelers as they are conscripted by the King and forced to enter the Pale Moon Forest in search of the lost Princes. Discover haunted forests, deadly catacombs and the mysterious castle to learn more about the King's mission, his sons and the mystery of the Pale Moon Forest itself.

-- Gameplay

Levels Playable 15/15
Approximate Play Time: 4-8 hours
Recommended Difficulty: Normal

-- Tunning

Normal Difficulty with Fresh Standard Party
Hard Difficulty with Imported Party

-- Author's Note

The full campagin has been officially released. If you have feedback or find any breaks and/or bugs please leave feedback or message me so I can address. I've had a wonderful time creating this mod and I hope folks enjoy it as much as I have. I also want to give a big shout out and thank you to the friendly crew over at the Grimrock 2 Mod Creation Forum as well as Skuggasveinn for his excellent tutorials! Thank you and enjoy
Popular Discussions View All (8)
2
Nov 26, 2024 @ 11:06pm
Game always crashes in the Furnace Cells
itsuno
4
Feb 26, 2022 @ 12:04pm
I'm missing three secrets. (Spoilers?)
Ava4WSO
5
Apr 21 @ 3:05pm
Can't find secret
Clown Molding
206 Comments
shiva Jan 11 @ 5:40am 
Extremely boring, terrible puzzles, no torches at all. I had no fun at all. Better play Lost City or Guardians, these are really quality modes.
Dugunthi Dec 16, 2024 @ 8:32am 
Fun concept and beautiful environments, but as previous users mentioned the puzzles were too obscure and hints too esoteric at times. I decided to stop playing the mod at the "lead with..., leave with..., walk away..." puzzle.
Rushional Sep 8, 2024 @ 4:16am 
Oh, and yeah, there were no torches, so the first 14 minutes were very dark, shit's annoying. Then I got a level up, got concentration 2, started casting light and it was fine afterwards

The loot and pacing was good.

The balance was basically perfect. The boss fights were appropriately difficult, but I never had to reload, just spend potions. The normal monsters were just a normal obstacle.
Rushional Sep 8, 2024 @ 4:10am 
5 hours. Party gets to level 10. There's 15 levels to explore, and I've been able to find 19 out of 22 secrets.

Overall, 8/10, really good mod.

The narrative is pretty good, and the world design feels organic, fits the atmosphere.

Secrets are pretty good.

Puzzles are pretty shit though. There's a puzzle with a really shitty hint "lead with..., leave with..., walk away...", and it makes no fucking sense. I was able to solve the puzzle by ignoring the tip and just interacting with the mechanics and basically brute forcing it. A really bad puzzle.

Another terrible puzzle was with pits and pressure plates. No hint, makes no sense, you have to trial and error it. But on error you fall into spikes that one shot your party, unavoidable. You just die and have to reload. One of the worst puzzles I've seen, trial and error that requires reloading.

The monsters variety is alright, but snakes got tiresome by the end.

Other than the shit puzzles though, the mod is good.
itsuno Feb 21, 2024 @ 12:33pm 
Has anyone been able to figure out what to do about the game crashing in the Furnace Cells when you're playing on Mac?
harpo Nov 25, 2023 @ 1:15pm 
Finished this for the second time. Very nice mod. I would like to see you use the correct keys for the correct locks. For example, round key for round keyhole lock. I did miss a couple secrets.
PTG37 Apr 26, 2023 @ 9:05am 
Do Pickaxes break or did I just lose it somewhere?
Noob Golberg Machine Apr 10, 2023 @ 11:44pm 
For the love of everything Grimrock, why make an instant death trial and error puzzle with zero clues on how to solve it?
Včelí medvídek Feb 26, 2023 @ 12:21am 
Well done. Put one starter torch in and fix the deathtrap at cemetery and it willr emvoe all complaints toward 10/10.
Včelí medvídek Feb 25, 2023 @ 11:46pm 
@nick - use bombs.