RimWorld

RimWorld

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Armorway
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Mod, 1.5
File Size
Posted
Updated
505.065 KB
Nov 22, 2024 @ 7:00pm
Apr 16 @ 1:30pm
30 Change Notes ( view )

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Armorway

Description
----------Update 更新 1.16----------
-装备首次记录时,清除其强制状态。
-殖民者精神崩溃时,会暂时隐藏Armorway相关选项卡。
-修复文化DLC中奴隶精神崩溃时引发的问题。
-修改部分文字描述。
----------Update 更新 1.15----------
-Show relevant information on the door's information card and details page, and allow changing the door's name.
-Add some quick settings options on the door's information card.
-Change the required research points to 2000.
-Hide doors that players cannot build in the settings interface to be compatible with Ratkin Anomaly+.
-Fixed the issue where changing door settings in the settings interface would fail in some cases.

-在门的信息卡和详情页上显示门的名字和建立连接的殖民者信息。
-在门的信息卡上添加修改命名和禁用/启用换装功能的按钮,相当于直接更改设置界面选项。
-修改研究所需点数为2000。
-设置界面隐藏玩家不可建造的门,以兼容鼠族异象(Ratkin Anomaly+)。
-修复某些情况下,在设置界面修改门设置失效的问题。

Change Notes | 更新日志


Summary
This mod allows colonists to change their outfits when passing through doors.Each door can be individually configured to be enabled or not.
  • Only colonizers with a specified chip can access related features.
  • When there are dangers on the map, colonizers prioritize emergency outfit (if available).
  • Same Apparel/Equipment can be recorded multiple times by same colonizer at different doors.
  • When a colonist changes lookout, the change is immediately applied to the current record, so in theory each door only needs to be recorded once.
  • Supports multiple settlements. If you delete the scan information in other maps or the colonist dies in other maps, the Apparel/Equipment will be dropped near the corresponding door.
  • Recorded items will not be displayed in the trade list.
Note
  • Can be installed mid-game.
  • Can be uninstalled at any time.(Just delete all recorded outfits(Basic Outfit included) and Save it after the first time log error)
Mod Order
  • Harmony
  • Core
  • ...(All Mods with door buildings, such as DLC, SaveOurShip2)
  • Armorway
  • ...
Compatible Mods
  • DLCs
  • Better Pawn Control : The emergency button can switch colonists' outfits in real-time.
  • Pocket Sand
  • Simple Sidearms : Fully compatible, no special settings required.
  • Dual Wield
  • Combat Extended
  • Giddy-Up 2
  • Save Our Ship 2
  • RimHUD : Auto-adjusts armorway card width and the number of Apparel/Equipment slots.
  • Medieval Overhaul : You can craft chips at the woodworking bench.
  • Multiplayer : Simple test available.
  • Supports all Mods that contain door-type buildings
Incompatible Mods
  • Auto Drop Shield Belts
  • Compositable Loadouts

简述
允许殖民者在穿过门时更换装备,每个门可单独配置是否启用。
  • 只有植入指定芯片的殖民者才能使用相关功能。
  • 当基地存在危险时,殖民者会优先选择指定的紧急装备(如有)。
  • 同一件装备可以被同一殖民者在不同门处多次记录。
  • 殖民者装备改变时,变化会立即应用到当前记录,所以理论上每个门只需要记录一次。
  • 支持多基地,殖民者在其他地图死亡或在其他地图删除装备记录,装备会掉落在对应的门附近。
  • 已记录装备不会出现在贸易列表中。
注意
  • 可中途加入。
  • 可中途卸载。(需要在卸载前删除所有记录装备,包括日常装备记录,第一次爆红后保存即可)
  • 使用提醒:为了让殖民者"安全"到达指定位置以进行下一步记录扫描,你可以暂时关闭沿途所有门的换装功能。
Mod顺序
  • Harmony
  • Core
  • ...(所有含门类建筑的Mod,如 DLC,SaveOurShip2)
  • Armorway
  • ...
兼容Mod
  • DLCs
  • Better Pawn Control : 其紧急按钮可用于实时切换殖民者的紧急装备。
  • Pocket Sand
  • Simple Sidearms : 已完全兼容,对设置不再有特殊要求。
  • Dual Wield
  • Combat Extended
  • Giddy-Up 2
  • Save Our Ship 2
  • RimHUD : 可根据RimHUD宽度自适应调节Armorway选项卡宽度及装备格数量。
  • Medieval Overhaul : 可在木工作台制作芯片。
  • Multiplayer : 初步测试可用。
  • 支持全部门类建筑Mod
不兼容Mod
  • Auto Drop Shield Belts
  • Compositable Loadouts

Tags:manager,defense,gear,armor,clothes,apparel,gun,equipment,inventory,medieval,ratkin
53 Comments
泥头车  [author] Apr 16 @ 1:36pm 
@BlueMoon 已修复,感谢反馈,注意更新。如果原“衣架”选项卡名称没有变为“套装”,说明使用的还是旧版本,可以验证游戏完整性手动更新。
BlueMoon Apr 16 @ 8:42am 
奴隶精神崩溃后芯片会消失,装备全掉地上,又要再装一次,再重新扫描。我要崩溃了……
泥头车  [author] Apr 15 @ 11:45am 
@wzgown 问题解决了吗,这应该不是MOD的问题。
wzgown Apr 3 @ 8:49pm 
芯片装了,不知道为啥来回切换工作模式,小人也来回进出,征召非征召都试过,反正就是各种情况都试了,就是无法记录装备
泥头车  [author] Mar 8 @ 12:28am 
@Cedaro 已更新修复相关问题。

颜色:
我根据自己显示器的效果提高了颜色亮度,所以不知道你在使用上感觉怎么样。
换装:
本次更新修复了非日常装备下的一些错误,你可以先确保使用最新版1.14,让殖民者再次通过相关的门,然后尝试丢下衣服的操作,看是否会遇到问题。如果问题仍在,可先使用数据修复功能,然后再次验证。如果以上不能解决,欢迎再次留言告知。


顺便一说,丢下“被多次记录的装备”或“叠加模式中的暗底装备(不属于该记录的装备)”,这两种操作并不会在地上生成对应装备,它会被回收以待使用相关记录时再次使用。但这两种操作并不会导致数据出错,使用数据恢复相关功能也不应检测出错误,所以你的应该不是这种情况。
Cedaro Mar 7 @ 6:35pm 
感谢更新!
替换与叠加我观察到的是衣架左侧的颜色竖条有黄-绿的颜色变化,不明显,因此希望这里的颜色能对比度高一些
能随时切换任意方案一下子方便多了,大赞
[4] 中所说的是指,在非日常装备时丢下衣服,衣服会消失,但可以用数据修复使它重新出现

另外发现一个bug,设置页的“不计入财富值”选项无法保存选择
泥头车  [author] Mar 6 @ 5:50am 
@Cedaro 版本更新,非常感谢您的反馈,以下是提议的逐条回复:
1.替换与叠加的装备只在背景亮度上有区别,是想贴合原版UI风格,不想让界面变成彩虹色。后续可能会再优化这一点,比如增加自定义装备边框颜色的功能。
2.中文的翻译已更新。
3.已增加随时手动切换任意装备方案的功能。
4.这是bug,但我不知道你的具体情况,1.13版本换装逻辑已更新,确保使用最新版本,如果还遇到你说的问题,可以再留言。
Cedaro Mar 4 @ 7:02am 
淘到宝了,非常好mod,使我暖暖之魂旋转

几个小提议
1. 替换与叠加的颜色变化对比不明显,建议换个对比度高的颜色
2. "检测"与"认证"模式名字有些微妙的容易理解混,叫做"工作"与"扫描"会不会更清楚一些
3. 希望增加一个”切换到日常装备“的功能,有时会遇到奇奇怪怪的状况无法切回日常装备
4. 以及,在非日常装备下无法丢下衣服是特性吗?

点数奉上,太高技术力了
泥头车  [author] Feb 2 @ 9:52pm 
@samonir The issue of being unable to switch equipment at the 18-second mark in the "with armorway" video has been fixed. The reason was that the old code logic of armorway was designed to be compatible with Simple Sidearms and skipped some of its code. Now that the code has been updated and there is no longer a conflict, I forgot to remove the code related to skipping that logic. Thank you for your feedback :steamhappy:
泥头车  [author] Feb 2 @ 8:40pm 
@samonir Hello, I'm currently watching your video and will get back to you once I identify the issue. Currently, I have a question: In the video titled "with armorway," I didn't see a corresponding label on the Colonists tab (previously labeled "Rock" and later renamed "Outfits"). Additionally, regarding the version, the one you downloaded three days ago was a relatively stable older version, but since February, some important features and bug fixes have been added, as detailed in the Steam update logs. You can first confirm whether your mod version is the latest 1.11. If not, you can try verifying the integrity of game files on Steam. If your save files are important, it's recommended that you back up the old version of the mod before updating.