STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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AxC's Kreia's Canonical Lightsaber
   
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Nov 22, 2024 @ 2:11pm
Dec 26, 2024 @ 11:49am
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AxC's Kreia's Canonical Lightsaber

Description
Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords.

Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand.

She will also wield a double-bladed lightsaber during her time on Malachor. I initially planned to make this optional, but due to Steam Workshop restrictions, this feature cannot be included as a choice. If you prefer not to have this change, you can download the mod directly from NexusMods and install it manually.

Credits:

Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions)
28 Comments
AxC  [author] Feb 16 @ 3:02pm 
Hey there! One of your mods (restored content, probably) replaces my modified version of baseitems.2da. Kreia's lightsaber has a special weapon type stored in that file, so each time the game tries to load her weapon (which happens exactly in situations you described), game would crush.
Instead of using workshop, I advise you to install my mod manually through nexus:

https://www.nexusmods.com/kotor2/mods/1261

I hope that helps :) If not, tell me your modlist and I'll try to figure the incompability.
Slight Feb 16 @ 2:39pm 
Dear AxC,
Unfortunately for me, the mod crashes my game just before meeting Sion, and also just before getting Kreia on board of the Ebon Hawk.
I did try to reinstalling, but does not work.
Thank you anyway for the work so far :)
Lustful Jester Jan 31 @ 10:12pm 
Awesome
AxC  [author] Jan 1 @ 3:33pm 
Yes, this bug has already been reported and fixed. I also can't reproduce it anymore, so I guess the mod didn't update for some reason when I released the fix. Reinstalling will definitely help!
Singing Moose Art Garfunkel Jan 1 @ 11:37am 
I've got my own soft lock issue: in the secret tomb on Korriban, when vision-Traya shows up, she presents Kreia's regular Ebon Hawk dialogue tree, rather than the unique vision dialogue needed to trigger the vision's party conflict. (And she has this mod's lightsaber.) Unsubscribing and reloading a beginning-of-tomb autosave fixes it.
Nephalem2002 Dec 29, 2024 @ 11:35am 
I did it on the Lightsaber on Peragus Mod, even if she only got to use it for about 5 seconds before having one of her hands chopped off xD
Grand Admiral Thrawn Dec 26, 2024 @ 1:06pm 
Much thanks! And that is very odd. I knew that both Atris and Traya shared the same utc file, but I didn’t know they could meld into one npc if one of the files is changed. Very odd. Thanks again for the fix, and if something else comes up I’ll post again here.
AxC  [author] Dec 26, 2024 @ 11:59am 
Hello again, thanks for the detailed report, you're really helping me out on this!
I implemented something that I hope is a temporary fix by removing my changes to original Darth Traya entirely. Just load a save before you return to the Polar Academy to Atris, and it should be fine.
Turns out for some conspirological reason both Atris and Traya referrenced by the same n_darthtraya001.utc file I've edited, but since they're packed in different modules, they create different npc's, BUT as I edit a single file, they both turn into one.
I think I will get around this, eventually, but as of now I'd better just make the game completeble.
Hope everything will work this time!
Grand Admiral Thrawn Dec 26, 2024 @ 10:36am 
A little more information, the game does the exact same thing as the last bug, where if I uninstall it crashes, this time though unlike the last soft lock problem I had, Kriea won't even have regular dialogue options appear. It's very strange.
Grand Admiral Thrawn Dec 25, 2024 @ 11:41am 
Sorry for another comment on this post, but I just came across another game breaking soft lock. This time it happens on Telos, towards the end of the game. When you're supposed to fight Atris. This time she's been replaced by Darth Traya, and walking into the chamber a soft lock happens. Locking the door behind, and that's it. Very strange glitch. Hope you can fix it! Thanks.