Project Zomboid

Project Zomboid

177 ratings
New Ellroy
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File Size
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7.131 MB
Nov 20, 2024 @ 2:13pm
Jan 16 @ 9:47am
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New Ellroy

Description
Welcome to New Ellroy
A quaint American town, once home to a thriving community, now lies abandoned and forgotten. It's residents turned to shambling cannibalistic gluttons and their homes left to decay among the overgrowth and eerie silence.

This is an updated and relocated Ellroy. A few roads have been altered, some new buildings added and the z pop has been redone. The original Ellroy (Legacy) map will remain on the workshop until B42 but will not be updated.

The New Ellroy map includes:
Shops
Police station
Medical centre
Schools
Gas station
Variety of homes
Campsites
Forest/foraging zones
Updated buildings include small zippee store, ranger cabin and more residential buildings

No tile packs are required for the New Ellroy map

This map replaces cells 17,33 - 17,34 - 18,33 - 18,34
I'm not aware of any conflicting maps at this time. If any conflicts are found please let me know asap so I can list them here.

There is a connecting road on the east side of the map from 18,34 to 19,34 if any other mapmakers want to take advantage of it.

Feel free to include in mod packs but please don't redistribute elsewhere without my permission.

Big thank you to Daddy Dirkiedirk again for all the tutorials, the unofficial mapping dc for the neverending fountain of knowledge and once again a massive shoutout to the DOTD community for the awesome support x

Workshop ID: 3369295980
Mod ID: NewEllroy
Map Folder: NewEllroy
44 Comments
badatthis 7 hours ago 
This looks so cool. Quick question. Does it have Foraging Zones?
Lu5ck Jul 1 @ 12:47pm 
All the outskirt houses are missing townzone hence doesn't support loot respawn
Viper Jun 18 @ 11:35am 
thanks
Sarah  [author] Jun 18 @ 12:12am 
Oh I wont be fully removing b41, dont worry about that
Viper Jun 14 @ 8:39am 
@Sarah please don't remove or alter the B41 part of the mod or you'll brick people's saves.
Sarah  [author] Jun 14 @ 5:32am 
New Ellroy will be updated to B42 very soon, just need to find some free time
Comrade Rocky / Slav Jun 12 @ 4:04am 
so, any news for this map to be on B42? since legacy is not working ...
therokito Apr 23 @ 11:04am 
the survivor safehouse on the northeast side and the houses around it seem to not be respawning loot on MP
Viper Jan 16 @ 3:29pm 
@Valargent if you haven't been near the cells listed above so they haven't generated, then yes, you can add it whenever and it'll appear when you go near it.

If you have been to those cells before, it's a whole process. That you'll probably want to google. You just have to delete the right generated files but it's not nearly as easy as it sounds, because there's files for the main cells then files for the sub-coordinate cells and then a whole separate file for zombie locations and populations within those various cells. and the filenames make it less-than-obvious which to delete. I've done it a couple times, succeeded once, failed a couple other times. My advice is not to add it mid-playthrough unless you're 10,000% sure you haven't been within loading/generating range of the cells.
Valargent Jan 16 @ 10:03am 
Is it fine to add mid playtrough .o.?