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自定义AI规则 - Customized AI rules
   
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18 листоп. 2024 о 11:02
22 листоп. 2024 о 21:28

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自定义AI规则 - Customized AI rules

Опис
自定义给予ai游戏规则
现在拥有以下功能:
是否可以加入/创建阵营 - 给予游戏规则,可决议全世界或外交单独选择

是否可以保障独立 - 给予目标保障独立选项超高成本来达成,主要是规则没有这条,只有限定是无限制保障所有国家还是只能同意识形态,除非你在默认外交选项加上限定,但是这样兼容性就降低了,因为如果有大型mod改了外交选项,就得自己重新改,麻烦。

是否可以宣战 - 给予游戏规则,注意,这个规则即使对方有宣战理由都不能宣战。

是否可以呼叫盟友 - 给予AI倾向,没有在游戏找到规则,有个疑似的,但是我不确定,游戏找不到这个词条,如果有大佬知道有这种规则的话希望能告知一下~

是否可以加入战争 - 如上。

指定国家是否允许训练和编制军队 - 外交选项触发后AI会触发事件自行点击封印或解锁,暂时观察来看,一般没问题,就是有时可能不要连续点击封印和解封选项太快?有时AI可能会点击事件慢一点?但很少很少情况会这样。会这样也不要紧,再封印一次就好。 或许后续改成决议给AI点。

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对了,提醒一下,有些国策加入阵营,会是以通用事件来触发,而通用事件又有个判断看国家是否允许加入阵营的检测,这种情况如果那个国家点了这类触发事件型国策,他那个允许加入的选项直接隐藏的,需要先给他解锁加入阵营。比如爱沙尼亚和拉脱维亚之类的加入轴心国国策,是给德国发通用事件的,未给他们解锁加入阵营的情况下,选项只有拒绝他们加入。
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后续,有可能会加入不给外交放附庸和给AI加成和附庸和合作政府功能。
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Customize the rules for giving ai games
Now has the following features:
Whether or not you can join/create a side - Gives the rules of the game, with the option of resolving the whole world or diplomacy alone.

Whether or not you can guarantee independence - Gives the goal to guarantee independence option super high cost to reach, mainly because the rules do not have this one, only the qualification is unlimited to guarantee all countries or only the same ideology, unless you add a qualification to the default diplomatic options, but this reduces compatibility, because if there are large mods to change the diplomatic options, you have to change it again by yourself, trouble.

Whether or not war can be declared - Gives the rules of the game, note that this rule does not allow the opponent to declare war even if they have a reason to do so.

Whether or not you can call allies - Gives the AI tendency, didn't find the rule in the game, there is a suspected one but I'm not sure, the game can't find the entry, if any of you know of such a rule I hope you can tell me~.

Whether or not you can join a war - As above.

Whether the specified country is allowed to train and prepare troops - Diplomacy option triggered by the AI will trigger a different event to click on the seal or unlock by itself, temporary observation, generally no problem, that is, sometimes it may not be consecutively click on the seal and unseal option too fast? Sometimes the AI may click the event slower? But it's very rare. It doesn't matter if it does, just seal it again. Maybe follow up with a resolution change to give the AI points.

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By the way, a reminder, some state policy to join the camp, will be a generic event to trigger, and the generic event and there is a judgment to see whether the country allows to join the camp detection, this situation if the country point of such triggering event type of state policy, he that allows to join the option directly hidden, you need to unlock the first to join the camp to him. For example, if Estonia and Latvia join the Axis, the generic event is sent to Germany, and if they are not unlocked to join the camp, the only option is to deny them membership.
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As a follow up, it's possible to add the ability to not put attachments to diplomacy and to give AI points and attachments and cooperative government features.
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以上是机翻
Above is the machine flip
Коментарів: 8
WDHBHHM  [автор] 13 трав. о 19:31 
@ YAMI[AI Test] 不是剧本选项里选的,是游戏里面的外交选项的, @3071876587 无法解锁吗?我进游戏看看,@203344658 可自行优化,或提下意见,我看有没有办法达成,没有太多技术含量,全是基于游戏本身代码和规则系统做的一个mod。
3071876587 29 квіт. о 22:33 
大佬,点击封印训练和编制军队 后该外交选项消失,无法解锁
YAMI[AI Test] 18 квіт. о 4:05 
没用啊,为什么开启剧本选项里面没这几个功能选择
203344658 24 берез. о 5:05 
大佬有打算开个群让群友给建议继续优化此MOD吗
OGAS_Dandelion 27 лют. о 8:59 
nb
无魄 16 груд. 2024 о 9:40 
感谢
秋沢夏江 23 листоп. 2024 о 23:30 
感谢制作:steamthumbsup: