Sid Meier's Civilization V

Sid Meier's Civilization V

29 ratings
Dickinson College Colonization of Africa Historical Mod
File Size
0.042 MB
Nov 4, 2014 @ 9:19am
Sep 1, 2015 @ 9:15am
5 Change Notes ( view )

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Dickinson College Colonization of Africa Historical Mod

The Dickinson College Colonization of Africa mod is an exciting way to explore the different forces at play which allowed for the colonization of the continent in the 1880s. The game includes Africa and Western Europe. The map of Africa more closely follows the actual physical characteristics, whereas Western Europe is a bit exaggerated to accommodate the logic of the game. Other aspects of the various civilizations model history as closely as possible. Military units are based on actual proportions, as are population numbers and “gold” (as represented by historical Gross Domestic Products).

Most included civs are playable with the notable exception of the Mahdist army. The Mahdistsi have been included as a civ but represent something between a civ and a city state. They have no reachable cities (their only city sits behind a mountain range in the middle of the ocean). This is because the Mahdists historically were a powerful military force without much political organization. There are other unique features in the game. My favorite of these is that in the year 1890, all of the cows die to represent the formidable livestock disease, the rinderpest. Also, European forces lose health for every turn that they are in the jungle to represent the dangers of malaria.

Some features:
Playable civs: the Zulu, Great Britain, France, Germany, Italy, Belgium, Ethiopia, the Boers, Morocco, Portugal
Playable from 1876-1912 with turns every month to represent historically accurate travel time!
New Great Merchants, who have the powers of a Merchant of Venice to purchase city states, something akin to Cecil Rhodes
New policy trees including Economics, Militarism, Piety (same title as typical civ tree but with different content), and Expansion.
New proto-machine gun, Maxim Gun, units for all European civilizations
Barbette Battleships, ironclads with ranged strength, for the naval powers!

Check the ReadMe file with underlying research at

Players interested in research based historical mods may want to also check out our mod on the western world in 1492,

Be sure to install the Mod and copy the maps to your Maps folder. If you're on a Mac, it's a bit tricky. Detailed instructions are here, When playing select the Dickinson College Africa mod on set up. Be sure to also choose the map on setup Map Type -> Additional Maps (bottom) -> Dickinson College Africa Map. You need the mod and map to play the scenario.
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todd927  [author] Nov 5, 2015 @ 12:58pm 
Hi, that's how much military the Zulus actually had, check the ReadMe file. We realize that they aren't able to hold out as they did in history, but that's part of the lesson for the students is to discern other factors not included in Civ that helped them.

I get it, but to make numbers line up for population, production etc for each of the countries and still fit on the map, the borders of the European countries had to move. Since the movement happens within Africa, or it should if European powers follow the agreements they made in the late 1800's, then the borders don't effect the simulation.
black eagle Oct 24, 2015 @ 2:46pm 
great job......but just to things ...... 1 zulus a little bit underpowered......2 need better Europe map.......playing with this one doesn't make it feel real......don't know if you get it........
todd927  [author] Sep 3, 2015 @ 1:56pm 
Check the link to the ReadMe file linked above for more information.
todd927  [author] Sep 3, 2015 @ 1:54pm 

Portugal already maintained a presence on the African continent because of its colonies of Mozambique and Angola. Portugal failed to expand (reasons noted below), but its colonies still played a significant role. The Zulu were mostly included because of the formidable challenge that they presented to their British and Boer adversaries, although the Zulu could have also expanded as well during early colonization through settlement. Still, it was critical to include the Zulu because they were one of the few African civilizations that was able to win some battles against the powerful British military. The Boers were included because of their historical significance as well. The Anglo-Boer War was a critical point in colonization, as it drew some of the first major European, humanitarian critiques of colonization. Morocco is included because it nearly survived colonization. This may have been largely due to geographical advantages.
todd927  [author] Sep 3, 2015 @ 1:54pm 
Young Master Boose, this was the students criteria for including the civilization,

"Inclusion of empires - Fitting with the larger goal of the project, I chose to include civilizations as empires if they had a significant impact on colonization and had a chance of expanding their empires during the 1876-1912 time period. Nations that were successful in expanding their empires were obvious choices. These included Great Britain, France, Belgium, Italy, Spain, Ethiopia, and Germany.

I also included Portugal, the Zulu, the Boers, and Morocco."
todd927  [author] Sep 3, 2015 @ 1:45pm 
Jozeppi, sorry it took forever, but the new map has been uploaded.
Young Master Boose May 17, 2015 @ 2:58pm 
Why is there no Dutch nation in Europe?
jozeppi Mar 7, 2015 @ 12:51pm 
I'll take a look at it, thanks. I will warn you though, I consider myself an expert on Colonial Africa, but not so much on late Rennesaice or early Exploration eras, so my input may be less valuable.
todd927  [author] Mar 3, 2015 @ 2:52pm 
Hi Jozeppi, thank you very much for your comments. I wrote the student who did the research, and she still has to go through her notes for some things, but we will make some of the changes for sure. She was pretty firm on the Zulu numbers, so not sure how to rectify. We could alter the "flavor" or civs to expand more in Africa, but that would shorten the likely survival period of the Zulus. She was going to check on the reasons for ivory and railroads, so that's a maybe. Everything else is yes.

If you're interested in historical mods, we'd love to get feedback on the 1492 mod as well,
jozeppi Feb 26, 2015 @ 4:35pm 
Also, not sure if just in my game, but Zulu got wiped, like, right away. Perhaps they are a bit underpowered? Of concern to me also was that the AI did not seem interested in colonizing Africa: Spain, Italy, Germany, and England created no new cites the entire game. Finally, the terrain in central Africa is poor for production, consider adding some hills? In any case, although I had many individual criticisms, I consider this an excellent mod, and I hope you consider improving it further with my comments. Thank you for making the excellent mod.