Crusader Kings II

Crusader Kings II

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Spicy Custom Orders
   
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2.852 MB
Nov 17, 2024 @ 6:01am
Dec 19, 2024 @ 7:30pm
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Spicy Custom Orders

Description
Adds a bunch of custom government types (mostly Holy Orders) to CK2 Vanilla and extra mechanics:

  • Nun Orders: Enatic Orders that enforce equality on vassals of the same religion, can hold Temples in any county and Castles and Tribes in counties with the right religion.
  • Sisterhoods: Enatic Orders that enforce enatic succession on vassals of the same religion, can hold Temples in any county and Castles and Tribes in counties with the right religion, can marry using targeted decisions and have custom succession laws.
  • Missionaries: Have an upgradable mercenary vassal instead of an Holy Order army, can hold Temples in any county and Cities and Tribes in counties with the right religion and have access to Seniority succession as well as an elective one. Can also marry because technically they don't count as Holy Orders.
  • Warrior Orders: Holy Orders with very strong military buffs, can hold Castles and Tribes in any county and have access to a special elective succession.
  • Pirate Republics: Merchant Republics less concerned with trade and more with raiding and looting, with various buffs to levy size & reinforcement and bonuses to light inf and similar units, can hold Cities and Castles in any county and Tribes in counties with the right culture, they also ignore religious and gender differences.
  • Extra buildings available to the new governments. (And vassals, in certain cases)
  • Holy Orders are now able to interact with off-map China.
  • Custom decisions to turn independent Duchies into one of the new government types.
  • Custom decisions to create some of the new custom titles.
  • Checks added to allow players to play as a Holy Order vassal and have actual succession laws.
  • A game rule to avoid gameovers when changing ruling dynasty while playing as an Holy Order.

And a bunch of game rules to customize gameplay (under "SCO Rules"):

  • Holy Order availability, Holy Order marriages, Holy Order tribal holding management, enabling/restricting/disabling the new Religious Takeover Casus Belli.
  • Non-dynastic succession rule for Holy Orders.
  • Merchant Republic Gender Equality.
  • An option for Feudal Empires to adopt the Imperial government type.
  • An option to loosen requirements for Chinese Imperial.
  • An optional Imperial Pretender government type for core Duchies and Kingdoms spread around the old Empire.
  • A rule to make vassals of imperial governments (Chinese/Roman/Pretender) use imperial governments as well.
  • A "Play as..." option to enable a targeted decision to change character in-game on the fly.

Notes:

  • The list of needed DLCs is just guesswork, some parts of it should still work without any DLC
  • Tested and fully compatible with Vanilla, tested and working in Umbra Spherae Reborn, should be compatible with similar TCs that don't change governments around much.
  • Vanilla Orders are playable if they are active but require starting a game with another character first then switching to that order's title holder via console or by using "Play as...".
  • CK2's implementation of Enatic governments is quite buggy so Nun Orders and Sisterhoods have some quirks to them to circumvent the game's limitations. They shouldn't affect gameplay in any significant way.
  • Due to how Holy Orders work in Vanilla you'll have to choose your successor for elective government types at each game load, unfortunately I could find no way around this.
  • It is now possible to change primary title and keep your special gov type (doesn't work on vanilla Holy Orders) so you can make standard kingdom titles while being a custom Holy Order. Doing so can cause issues during succession but also lets players play standard govs and have a vassal with a custom gov type at the same time by giving away the special title.
  • Some code, like Theocratic Elective and the Non-dynastic succession logic for Holy Orders, has been borrowed from the mod "New Era Old World". This mod has been inspired by their take on Holy Orders as well so I'd like to thank that mod's creators for their hard work.
24 Comments
Dr.Oetker Apr 30 @ 1:32pm 
@peppersawce yeah im not a big fan of PDX's practices either
Peppersawce  [author] Apr 21 @ 9:44am 
@Dr.Oetker Ima just blame Paradox for that as the way they implemented modding in Ck2 makes it almost impossible to make mods work nicely with each other
Dr.Oetker Apr 20 @ 5:20am 
Broken with ck2plus
Peppersawce  [author] Jan 9 @ 3:24am 
Huh, that's weird, in theory it should create its own save folder, maybe something is screwy with the mod load order. I guess I'll poke around a bit in HIP to see what's happening and if it can be fixed.
Pyralis Jan 8 @ 3:51pm 
For some reason it's using vanilla saves instead of HIP saves even with HIP enabled
Peppersawce  [author] Jan 8 @ 3:54am 
@Mehrbandak I haven't tried HIP with this but I think it should work

@Notorius Toilet Clogger I'm not sure what you mean, custom governments are mostly tied to special titles created by decisions
Notorius Toilet Clogger Jan 6 @ 6:43pm 
Im not able to change other duchies to the custom governments
Mehrbandak Jan 4 @ 7:20pm 
Is this hip compatible looks cool
Peppersawce  [author] Dec 26, 2024 @ 1:59pm 
Thanks for the suggestions!
The idea about customizing the order flags/names is cool and might be somewhat doable but I'm not sure how that could be implemented in a neat way in CK2.
About the second suggestion I was thinking about giving nuns/sisters/missionaries the monastic societies headgear and giving warrior orders the warrior societies outfits, I don't know if that fits your bill though, I would have to check what the vanilla orders wear ingame to be sure.

I'll keep these suggestions in mind (and notes) but I don't think I'll act on them anytime soon, there are a couple more governments and mechanics that I'd prefer working on first.
Mathusa Dec 24, 2024 @ 11:25am 
Your mod is very good and adds new ways to play the game. One thing I miss is about the flags of the war orders, it would be very interesting to have a direct option to specifically create the order of the Templars for example and use the same flag, not a randomly generated custom one. Another suggestion would be in the customization of the characters, so that the characters of Catholic war orders would use the armor like in the vanilla game.