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But, there is a minor mod bug where, in certain situations, if the pawn has a surgery schedule, it schedules the next task for sleep.
그런데 Debug 메뉴에서도 오류가 나오는 것 같아요
개발자 메뉴를 열려고 하면 아래 오류가 발생해요
Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000013 from typeref (expected class 'Prepatcher.PrepatcherFieldAttribute' in assembly '0PrepatcherAPI, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null')
[Ref 6BC3D2BC]
(wrapper managed-to-native) System.MonoCustomAttrs.IsDefinedInternal(System.Reflection.ICustomAttributeProvider,System.Type)
at System.MonoCustomAttrs.IsDefined (System.Reflection.ICustomAttributeProvider obj,
...
...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Pawn 엘레프테리아 threw exception while executing toil LayDown2's finish action (0), jobDriver=eqdseq.JobDriver_IdleLovin, job=IdleLovin (Job_6401) A = Thing_Milira_Race1062 B = Thing_RoyalBed14097, toilIndex=2: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB1E58F8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.Toil:Cleanup (int,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
eqdseq.JobDriver_IdleLovin:<MakeNewToils>b__9_5 (int)
Verse.AI.JobDriver:DriverTickInterval (int)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()