RimWorld

RimWorld

34 ratings
Quest Reward Rebalance 1.5
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
941.757 KB
Nov 16, 2024 @ 4:59am
1 Change Note ( view )

Subscribe to download
Quest Reward Rebalance 1.5

Description
Original Description:

"About

Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards? This mod rejiggers quest reward generation so archotech-level items/buildings like the Vanometric Powercell and Chemfuel Reactor (along with other archotech-level modded items) appear much more frequently.

Details

The mod does four things:

1. More Archotech Awards - Groups all of the archotech items/buildings/consumables into their own category of quest reward with its own separate chance of being rolled, which increases the frequency they appear (which is still pretty rare; about as much as receiving a healer mech serum or similar item).

2. Multiple Weapon Awards - Creates a new uncommon quest award from Outlander Factions which, if Gunsmithing has been researched, yields between 4 to 6 advanced industrial weapons of a single type (e.g. assault rifle, chain shotgun, etc.) in addition to the usual gold/plasteel/uranium filler rewards--instead of that masterwork revolver--Every. Single. Time.

3. More Hyperweave - Adds a small chance (around 1/16) for the 'filler rewards' from a quest to grant Hyperweave instead of the usual gold/plasteel/uranium.

4. Rebalances Ancient Complexes - With Ideology installed, splits the Ancient Complex event into three tiers of potential awards, each with increasing levels of loot and danger with a greater focus on exotic, non-craftable items.

Compatibility & More Information

Can this mod be added/removed from saved games without issue?

Yes. There should not be any issues since the mod only patches the quest reward generator and certain categories of items and buildings. Any mods which add archotech-level items and buildings should also see their rewards show up more frequently.

Make sure this goes towards the end of your modlist (i.e. after all modded items/buildings have been added to your game)

Can you add items from X Mod into the archotech reward pool?

If your mod adds any item/building/weapon/body part with a tech level equal to archotech or the 'buildingspecial' tag (e.g. psychic emanators, vanometric power cells, etc.), then this mod will include those those items in the new archotech reward pool by default. The full list of conditions for which items are added to the archotech reward pool are found in the Patch.xml file.

Can I add more weapons/items from a mod into the archotech reward pool anyway?

Yes, but keep in mind that this will dilute the archotech reward pool (putting you back at square one for the archotech items!).

However, if you want to do this anyway, save a local copy of this mod (C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods) and edit the Patch.xml to add specific items/categories from your own modlist to the reward pool.

**Dedicated to the wonderful VES community and for all the work they do."

This is a forked/1.5 version made by Flankmaster. Link to original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2312419897

Credits - Flankmaster, for the entire creation of this mod.

If they request it, this mod will be deleted immediately.

A huge thank you to Flankmaster, for their part in our modding community.
2 Comments
Grimmsfan Mar 15 @ 5:17pm 
wasn't looking for this, but looking forward to trying it. always get this stuff right off the bat, but never late game.
VitaKaninen Nov 18, 2024 @ 1:56pm 
Thanks! I have been using the 1.4 version on 1.5 and have not had any issues. When you were updating the mod, did you come across anything in the code that might have caused problems for people using the 1.4 version on 1.5?