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I’ll take a look and see what I can do to fix it!
To summarize, both NPCs should have a secondary button with varying functionality: The Occultist can “corrupt” your armor, which is similar to reforging armor/accessories but it gives both a benefit and a downside, while for the Harvester you can give her any critter and she’ll give you a random food item in return!
As for them spawning in pre-Hardmode… I honestly have no idea which spawn method was intended? Like I said, the mod description basically never got updated during development, so if the NPCs were intentionally made available in pre-Hardmode the description was just never updated and I forgot about it, but it’s also possible I just forgot to lock the NPCs behind Hardmode and never corrected it XD
Glad to hear you’re enjoying the mod! Hope this answers your questions!
The text above suggests the Harvester and Occultist spawn in Hardmode but in my world (which was altered with Fargo's Best of Both Worlds if that affected it somehow) they spawned in Pre-Hardmode after I'd killed the opposing evil boss to their affinity. E.G.: Brain->Corruption themed NPC spawned, Worm->Crimson NPC spawned. Besides that they seemed to work as intended.
Additionally, both NPCs have a dialogue function regarding Armor and Critters respectively but I couldn't find anything explaining this. Is there a summary somewhere or should I just experiment with this with throwaway Critters/Armor to experiment?