tModLoader

tModLoader

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Extra Townsfolk
   
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Mod Features: New Content, Utilities
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
463.984 KB
Nov 12, 2024 @ 3:26pm
Mar 23 @ 1:58pm
4 Change Notes ( view )

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Extra Townsfolk

Description
Adds more town pets and town NPCs to the game! Currently adds the following content:

Items:
- Axolotl License: A new pet license, sold by the Zoologist at 65% or greater Bestiary completion. Allows the Axolotl to come to your town
- Roomba Cleaning Kits: A series of items that spawn a corresponding Roomba town pet on use. Crafted with various materials while near Shimmer, with most Roombas being locked behind certain progression milestones.
- Corruption Pylon: A pylon which can be placed in the Corruption, and only requires one nearby NPC to function instead of two. Sold by the Occultist when she's housed in the Corruption and happy enough.
- Crimson Pylon: A pylon which can be placed in the Crimson, and only requires one nearby NPC to function instead of two. Sold by the Harvester when she's housed in the Crimson and happy enough.
- Underworld & Sky Pylons: If the "Sky/Underworld Biome Split" config option is enabled, these pylons are made available for the corresponding biomes! They're obtained in the same way as all vanilla biome pylons, being sold by a happy town NPC in the correct biome.
- The Hook: A flail which is dropped by the Harvester at a 1/8 chance when she is killed.
- Spittle: A magic weapon which is dropped by the Occultist at a 1/8 chance when she is killed.

Town NPCs:
- Harvester: A crimson fanatic who sells various Crimson-themed items, and can uniquely be housed within evil biomes! She spawns in Hardmode worlds that have at least one block of Corruption.
- Occultist: A corruption fanatic who sells various Corruption-themed items, and can uniquely be housed within evil biomes! She spawns in Hardmode worlds that have at least one block of Crimson.

Town Pets:
- Axolotl: A new town pet which shows up after using an Axolotl License. Comes in six different colors, and using an Axolotl License while you have an Axolotl already rerolls its color and name. The Axolotl is capable of swimming and cannot drown!
- Roombas: A series of town pets split throughout progression, in much the same way as Town Slimes. Roombas are obtained by crafting and using the aforementioned cleaning kits.
Originally posted by tModLoader MoreTownsfolk:
Developed By Lurrae & Skulgan
10 Comments
Lurrae  [author] Jan 15 @ 10:08am 
@Lezzistrata They both seem to be working fine for me? I'm not sure what the issue could be. If you want, you could try replicating the issue again and submitting a bug report to More Townsfolk's Github (which should be linked as the mod's homepage), where you can attach your log file which might give me a better idea of what happened
Lurrae  [author] Jan 15 @ 9:25am 
@Lezzistra That’s odd, though I wouldn’t put it past TML to update something that breaks the mod XD
I’ll take a look and see what I can do to fix it!
Lezzistrata Jan 15 @ 5:40am 
Idk if its just me or if something weird happened with the latest version of tModloader but for some reason the harvester and occultist won't sell anything or even open up a dialog box... even when I disabled all other mods.
RENEWED Jan 2 @ 8:45pm 
amazing mod holyyyy i love the selling critters tech it seems like something that would be in the game great mod
Skulgan  [author] Nov 21, 2024 @ 7:43pm 
Thank you for playing our mod!
DritzD27 Nov 21, 2024 @ 1:45pm 
Thanks for the responses! That covers it!
Lurrae  [author] Nov 21, 2024 @ 7:28am 
Also I just reviewed the code, and the Harvester and Occultist just spawn after killing the Eater of Worlds or Brain of Cthulhu respectively, so the mod description is just outdated XD
Lurrae  [author] Nov 21, 2024 @ 7:24am 
(Slight correction: The Harvester takes I believe 5 critters before she’ll give you a food item, not just one like my initial comment implied, oops XD)
Lurrae  [author] Nov 21, 2024 @ 7:22am 
@DritzD27 The mod description was hella outdated when I first posted the mod, and I just forgot to add the secondary functionality of the NPCs XD
To summarize, both NPCs should have a secondary button with varying functionality: The Occultist can “corrupt” your armor, which is similar to reforging armor/accessories but it gives both a benefit and a downside, while for the Harvester you can give her any critter and she’ll give you a random food item in return!
As for them spawning in pre-Hardmode… I honestly have no idea which spawn method was intended? Like I said, the mod description basically never got updated during development, so if the NPCs were intentionally made available in pre-Hardmode the description was just never updated and I forgot about it, but it’s also possible I just forgot to lock the NPCs behind Hardmode and never corrected it XD
Glad to hear you’re enjoying the mod! Hope this answers your questions!
DritzD27 Nov 21, 2024 @ 2:27am 
Really appreciate the mod! Couple of questions and notes:

The text above suggests the Harvester and Occultist spawn in Hardmode but in my world (which was altered with Fargo's Best of Both Worlds if that affected it somehow) they spawned in Pre-Hardmode after I'd killed the opposing evil boss to their affinity. E.G.: Brain->Corruption themed NPC spawned, Worm->Crimson NPC spawned. Besides that they seemed to work as intended.

Additionally, both NPCs have a dialogue function regarding Armor and Critters respectively but I couldn't find anything explaining this. Is there a summary somewhere or should I just experiment with this with throwaway Critters/Armor to experiment?