Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CNC3 EVA + Units quotes
   
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64.789 MB
Nov 11, 2024 @ 6:39am
Nov 30, 2024 @ 7:39pm
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CNC3 EVA + Units quotes

Description
This mod adds EVA voice lines and unit quotes from CNC3 Tiberium Wars .
It was inspired by Flactine's ' Red Alert 2 & 3 Intelligence Officer Voice. ' Be sure to check it out!

Important
Mod setting in advanced setup, default options are 'GDI' and 'CNC3 Quotes: All Units'.
By the way, I don't trust my code at all, let me know if you find any issues!


Not important
For those who have some time to kill and actually enjoy reading mod description.

Most EVA voice lines of this mod are same as in Flactine's mod (even the code, honestly!). The main difference is in the unit quotes, which I've divided into several categories:
  • Select
  • Damaged - Select when HP not full
  • LowHP - Select when HP lower than 30%
  • Move
  • Attack
  • Defend - Infantry only
  • Pillage - Light cavalry unit and Nod robot only
  • Die - Plane only
Searching for the sound files was quite a fun experience. I came across a lot of nostalgic sounds and even some I'd never heard before, like the '10 minutes remaining game' clip, which I included in the mod. However, I've never played a game with limited turns, so I haven't actually tested if it works.

Some sounds had soundevents but no files, like Nod's engineer and rocket squad, which don't have selection sounds, so I assume they share the same sound as GDI units. I also couldn't find the 'Reveal all' sound for satellites—there are only Nod and Scrin versions, Well, I guess I had no other choice.

The unit quotes also took me quite a bit of time. Not all units are used, some units like commandos have a ton of lines, but I wasn't sure where to use them, sad.
AT units were originally just Rocket and Missile squads(yep, rocket for rocket), not Black Hand or Zone Troopers. But that left range units without quotes, so I changed them. To my surprise, I realized Zone Troopers don't have suppression sounds(Used for defend quotes), because they can't be suppressed!

One fun fact: light cavalry units (helicopters) not only have unique pillage quotes, also not using balanced units.
I know you might ask: “Hey! Isn't there's Hammerhead? Why don't use its quotses?” Sure, but it's neither brisk nor wild—it's just a helicopter, nothing else special. So Pitbull and Raider Buggy handle quotes instead. As light armor units I've considered to use, APC is too tame, and Attack Bike
Originally posted by Attack Bike:
Die! Kill! Attack them! Yeah!
well, too wild.

There are two things I'm a bit bummed about. One is city sound effects. I couldn't figure out how to assign different building sounds to specific cities, so right now they all use the construction yard sound. The other is Tiberium exposed quotes. I wanted units standing on nuclear fallout to trigger quotes, but I was surprised to find that in Civ 6, fallout isn't a static feature like in Civ 5 anymore. I couldn't find any related API, and the only event about fallout is that unit killed by it—how useful.

Anyway, if you have any suggestions or spot ways to improve this mod, please let me know!
3 Comments
willy  [author] Dec 6, 2024 @ 7:10am 
畢竟機甲沒限制建造數量,而且他們兩的聲音太fat了 :D
JamieDave Dec 6, 2024 @ 4:39am 
话说末日机甲只选用了小粽子和猛犸?怎么没选择脑残王和马夫。
JamieDave Dec 6, 2024 @ 4:37am 
5星好评。
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