Horizon's Gate

Horizon's Gate

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More Passive abilities for all vanilla classes
   
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Nov 10, 2024 @ 2:02pm
Jul 27 @ 3:02pm
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More Passive abilities for all vanilla classes

Description
Phew, this one took a while to make. Basegame has 37 classes, so this mod does exactly what the title says: A new passive for each one! Those are a bit more expensive (they cost 1650 XP each one) but offer some interesant new effects.

Due to the sheer amount of passives this mod has, I decided it would be the best to showcase a few ones inside this modpage images, and then let the users themself discover each one for more enjoyment.

Credits:
- Prominence, for inspiring me to make this mod with they "Elite Passives" mod (which btw, I recommend using among this one!)
- Furdabip, for helping me debug some stuff or to unstuck me
- KingJoshington, for helping me to correct some of those descriptions and helping with my english
18 Comments
Welk Feb 1 @ 7:53am 
Okay thanks for the late reply Mafe!
Mafe  [author] Jan 31 @ 7:32pm 
@DeNarr fixed on this patch, sorry for the delay

@JOHN HELLDIVER It shouldnt do anything to other mods, all of the files of this one and Prom one are isolated

@Welk works with any race as the doppel is a custom actor that mimics you stats
DeNarr Jan 24 @ 7:01pm 
The Minstrel passive Virtuous Melody isn't reviving properly when they die. It throws an error on the top of the screen about not finding a global.
JOHN HELLDIVER Jan 8 @ 8:33pm 
added with prominence and it got rid of all my elite passives... I can't fix it uninstalling yours isnt making the elite shows up anymore >:
Welk Jan 2 @ 10:24pm 
@Mafe

Is the Gate: Doppelganger skill in Gatekeeper vanilla class compatible with modded races like your undead race mod?

Do i need to download your Library:Resource Dependency mod?

That is all.
Welk Dec 4, 2024 @ 4:00am 
Ok thanks for the reply Mafe!
Mafe  [author] Dec 3, 2024 @ 3:01pm 
About any skill with key held as a requisite, I will take Sharpshooter as an example since they all share the same mechanism. This is the description of the skill:

tooltip=With ranged weapons, holding "First ability" ( <keybind=abil1> ) or "Second ability" ( <keybind=abil2> ) buttons before they hit the target will either pull or push it 3 tiles respectivly.;

The text will show first the required button, being on this case "first ability", then, the game will show you whatever key you have assigned to it on its description. On this peculiar case, you have the passive equipped and make a ranged attack: Before the animation "reaches" the target, if you keep pressed the key assigned for first ability, pulls the target, or pushes it if you were holding the key assigned to second ability. Its the same for any passive that has holding a keybind as a requisite.
Welk Dec 3, 2024 @ 4:37am 
Good day Mafe!
Any plans to hire someone to fix typos in this mod?
I hope someone would volunteer to correct the typos in this mod it's such a good mod.
It seems your more passive abilities mod had a lot of typos.
Im sorry if i insult you but i don't even understand the 1650 xp skill of a sharpshooter?
What really is ability 11 or 12 and ability 1 or 2?
It's just too vague.
That is all and thank you this mod makes beginner classes like scholar viable in endgame.
Mafe  [author] Nov 24, 2024 @ 4:00pm 
@eharper256 I eventually want to remake that mod, but on an even less "intrusive" way, just adding extra abilities to the races but not at all times. Was thinking on something like Ability Tablets but as "awakening neackles", one per race but can obtain more than one of the same time, that can be used or wore to channel the hidden potential of each race. Will have to think more about it.
eharper256 Nov 23, 2024 @ 4:33am 
Nevermind, scratch that previous comment about it not working (I deleted the comment), it was the Helmet Mod causing aggro since it was doing a full replace of several races to be annoying.

Still, it's a shame you didn't like it, it was a great compromise between Vanilla and the real huge changes that stuff like Total Race Overhaul has. I'm keeping it for my third play-through myself! (and if that's not a commendation, I don't know what is lol)

In any case, this one looks amazing too and I will enjoy playing. Thanks.

It's a shame no-one's figured out if extra passive slots are possible though!