RimWorld

RimWorld

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Vanilla Psycasts Expanded - Cosmic Architect
   
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Mod, 1.5
File Size
Posted
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996.844 KB
Nov 9, 2024 @ 11:51pm
Nov 10, 2024 @ 3:22am
3 Change Notes ( view )
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Vanilla Psycasts Expanded - Cosmic Architect

Description
Cosmic Architect

Adds a number of new Psy powers which are designed to adjust the mass of objects, enhance or duplicate items and manipulate energy. The abilities have permanent repercussions and should be used with caution.


Abilities
Cosmic Bolt - Launches a projectile of randomly scattered particles towards the enemy.
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Feather Touch - The Cosmic Architect can recursively reduce the weight of an item.
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Fortify Structure - Increases the molecular density of walls, doors or interior objects.
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Push Power - Energetically charge a static battery from a biological entity or a mechanoid power source.
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Annihilate Item - The psychic, tapping into the cosmic energies within, disintegrates a target item, reducing it to mere atoms. This will destroy rocks, items however it will not destroy live pawns, animals, plants or mechs.
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Pull Power - Energetically transfer static energy from a battery to a biological entity or mechanoid.
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Duplicate Item - A skilled Cosmic Architect can duplicate the very items and materials around them.
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Upgrade Item - Allows the Cosmic Architect to incrementally Increase the quality of any item or piece of furniture.
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Cosmic Barrier - This ability creates a formidable barrier around the target reducing the damage taken from sharp damage temporarily.

Requirements
* Requires Harmony.
* Requires Vanilla Psycasts Expanded

Conflicts
None Reported

Abilities Notes
Popular Discussions View All (2)
4
Nov 18, 2024 @ 4:20pm
Suggestions / Discussions
WebSlug
3
Dec 16, 2024 @ 10:58am
PINNED: Bug Thread
WebSlug
13 Comments
WebSlug  [author] Feb 18 @ 4:13am 
@Kai Thanks!

Well... having coded it myself I can assure you that there are NO loops or long running functions.

The powers simply function as intended. I'm a great fan of keeping things simple.

There should be little to no reduction in TPS due to the way the mod works.

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It should be safe to add/remove in game. If removed from an existing game, you may have empty place holders representing the power buttons when you click on a pawn who previously possessed them.
kai Feb 9 @ 5:30pm 
this mod looks pretty cool! how is it in terms of performance overhead? I ask because some other VPE addons, like puppeteer and runesmith, are infamous for being pretty heavy TPS-wise. I'm wondering if this one is as well, and if it's safe to add and remove from existing save games
WebSlug  [author] Nov 20, 2024 @ 2:19am 
Thank you @b - That means a lot. I'm glad you are finding the ability useful.
b Nov 19, 2024 @ 8:08am 
i prefer this version, somewhat annoying having to unpack furniture in order to upgrade them.
overall, nice work.
WebSlug  [author] Nov 15, 2024 @ 9:56am 
J.K. I did not know that. Well as I'm sure you're aware with my version of the ability you can use it on minified or existing placed furniture.
J.K. Nov 13, 2024 @ 6:32am 
@WebSlug: Technomancer can upgrade furniture but they have to minified
WebSlug  [author] Nov 12, 2024 @ 11:57pm 
@Donoya - As far as I'm aware the technomancer ability can't upgrade existing furniture either where as the ability in this mod can.
Olyndra Nov 12, 2024 @ 2:20pm 
Upgrade item seems like the same thing as the technomancer ability. Is there anything this can do that the technomancer ability can't? And on the other end, is there anything that the technomancer ability can do that this ability can't?
WebSlug  [author] Nov 11, 2024 @ 3:38pm 
Thanks @Vel Ten!
Vel Ten Nov 11, 2024 @ 9:25am 
This is really, really cool.